I've lost so many resources to this bug, I refuse to play the game anymore until it's fixed, it's simply too risky.
Everytime you die with a quest objective "active" (you're too close to it so it auto activates to say "Clear area", or you manually select the giant bouncing ! mark in front of you), your bag disappears and everything you had is deleted. There is no chance to recover your bag despite th compass saying there's still a bag there, you just go back and it's all gone.
I've lost 3 augers, thousands of currency, high quality guns on loot runs and quest runs to this stupid bug. I could set it to keep my inventory on death, but then what the ♥♥♥♥ is the point of dying in the game at that point? I gotta go back to my base? Ohp, I'll just die rela quick for a fast teleport. I liked that I had to go out and collect my stuff, there's still a terror of "are they still around my corpse??" and "Will I lose my gear if i die before getting it??"
This bug has happened too many times to me, and I'm just done playing the game for good until it is fixed. It doesn't happen all the time, if I die normally in the world I can loot it back, but specifically with active quests, somewhere at LEAST within a few blocks of the quest zone is where it happens. If you die on a quest as well, you're ♥♥♥♥ed, EVERYTHING is gone.
You know the way I died this time? Actually stupid that this is a scripted thing, and if it's RNG, i highly suggest they remove that from the pool of ♥♥♥♥ that can happen. I was on a Tier 2 quest to clear out an area. I rolled up on a Am I Gone funeral home and activated it. Normally when you do that, the buliding blinks once, and that tells you the building was respawned according to the quest difficulty, and you can go in and start it.
I activated the quest, A KENNEL'S WORTH OF DOGS SPAWNED IN AND AROUND THE AREA. I had an AK47, and it still wasn't enough to kill them all in time before I was eaten. I died across the street not even IN THE ZONE of the quest, STILL lost my ♥♥♥♥. Maybe it's instancing the player as well in a way and dying pulls you out, but leaves the bag? I don't know.
But a quest that spawns more then even TWO dogs, let alone ♥♥♥♥ING GREATER THAN 5 IN THIS INSTANCE, is a quest that doesn't need to exist. Dogs are fast, cause bleeding incredibly easy, do high damage to ANYONE that's not in iron/steel armor, and take too long to kill considering they're DOGS. Two headshots with ANYTHING higher than a Primitive Bow and Stone arrows should kill it, with increasing difficulties just making the dog do more damage, or take more hits, not both. I had more than 5 dogs attack me, I can't run anywhere to fight evenly, so I turn and start mowing them down with my AR, and 2 are left by the time I'm killed. Whoever thought that was good quest design is clearly mistaken. And if that's just a random event that can happen when activating quests, it needs to be removed from the game, and made sure packs of more than 3 dogs, NEVER happen.
I'd be willing to surmise, NOBODY in this game likes the dog mob in this game. Why do they 2-4 hit most players, AND have high attack speed? Fix the dog mob like how the Vulture mob is. Vulture's follow you to the ends of the earth, but do low damage, hit you once or twice then fly around for a second and dive back in. Bleed chance is low on them, and they're a nuisance, scary, sneaky, and balanced fairly well that I hat etheir ♥♥♥♥ing existence,b ut appreciate the difficulty they give. Dogs are unbalanced, regardless of difficulty unless you're on THE HIGHEST one. They're fast, bleed inducing, and agile, they don't need this much damage on top of it, and a quest that spawns an entire ♥♥♥♥ing dog park amount of mutts at you shouldn't exist, WHILE this Death bug exists, making you lose an hour worth of progress of you trying to clear out a house with sleeping zombies that don't wake up to noise, only when you're disgustingly close to them.
TL;DR. Death bug keeps causing loot to be lost when dying near active quest zones; stupid quest design of spawning 6+ dogs the moment you activate it. Fix this, I'm done playing until it's fixed. I only say it like it matters because I'm sure there are others who feel the same, that the game isn't worth playing until it's fixed.
Everytime you die with a quest objective "active" (you're too close to it so it auto activates to say "Clear area", or you manually select the giant bouncing ! mark in front of you), your bag disappears and everything you had is deleted. There is no chance to recover your bag despite th compass saying there's still a bag there, you just go back and it's all gone.
I've lost 3 augers, thousands of currency, high quality guns on loot runs and quest runs to this stupid bug. I could set it to keep my inventory on death, but then what the ♥♥♥♥ is the point of dying in the game at that point? I gotta go back to my base? Ohp, I'll just die rela quick for a fast teleport. I liked that I had to go out and collect my stuff, there's still a terror of "are they still around my corpse??" and "Will I lose my gear if i die before getting it??"
This bug has happened too many times to me, and I'm just done playing the game for good until it is fixed. It doesn't happen all the time, if I die normally in the world I can loot it back, but specifically with active quests, somewhere at LEAST within a few blocks of the quest zone is where it happens. If you die on a quest as well, you're ♥♥♥♥ed, EVERYTHING is gone.
You know the way I died this time? Actually stupid that this is a scripted thing, and if it's RNG, i highly suggest they remove that from the pool of ♥♥♥♥ that can happen. I was on a Tier 2 quest to clear out an area. I rolled up on a Am I Gone funeral home and activated it. Normally when you do that, the buliding blinks once, and that tells you the building was respawned according to the quest difficulty, and you can go in and start it.
I activated the quest, A KENNEL'S WORTH OF DOGS SPAWNED IN AND AROUND THE AREA. I had an AK47, and it still wasn't enough to kill them all in time before I was eaten. I died across the street not even IN THE ZONE of the quest, STILL lost my ♥♥♥♥. Maybe it's instancing the player as well in a way and dying pulls you out, but leaves the bag? I don't know.
But a quest that spawns more then even TWO dogs, let alone ♥♥♥♥ING GREATER THAN 5 IN THIS INSTANCE, is a quest that doesn't need to exist. Dogs are fast, cause bleeding incredibly easy, do high damage to ANYONE that's not in iron/steel armor, and take too long to kill considering they're DOGS. Two headshots with ANYTHING higher than a Primitive Bow and Stone arrows should kill it, with increasing difficulties just making the dog do more damage, or take more hits, not both. I had more than 5 dogs attack me, I can't run anywhere to fight evenly, so I turn and start mowing them down with my AR, and 2 are left by the time I'm killed. Whoever thought that was good quest design is clearly mistaken. And if that's just a random event that can happen when activating quests, it needs to be removed from the game, and made sure packs of more than 3 dogs, NEVER happen.
I'd be willing to surmise, NOBODY in this game likes the dog mob in this game. Why do they 2-4 hit most players, AND have high attack speed? Fix the dog mob like how the Vulture mob is. Vulture's follow you to the ends of the earth, but do low damage, hit you once or twice then fly around for a second and dive back in. Bleed chance is low on them, and they're a nuisance, scary, sneaky, and balanced fairly well that I hat etheir ♥♥♥♥ing existence,b ut appreciate the difficulty they give. Dogs are unbalanced, regardless of difficulty unless you're on THE HIGHEST one. They're fast, bleed inducing, and agile, they don't need this much damage on top of it, and a quest that spawns an entire ♥♥♥♥ing dog park amount of mutts at you shouldn't exist, WHILE this Death bug exists, making you lose an hour worth of progress of you trying to clear out a house with sleeping zombies that don't wake up to noise, only when you're disgustingly close to them.
TL;DR. Death bug keeps causing loot to be lost when dying near active quest zones; stupid quest design of spawning 6+ dogs the moment you activate it. Fix this, I'm done playing until it's fixed. I only say it like it matters because I'm sure there are others who feel the same, that the game isn't worth playing until it's fixed.
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