Equipment degradation...it could not be more clear that things need to (in some way) degrade over time, most likely by repairing. Possibly adding some sort of mechanic where repairing at a workbenches has a lower chance, but in the field a fairly high chance to degrade.
Also, not sure why we haven't explored rng with the quality of crafted gear, where the chance of higher quality increases by perk or skill level.
The parts system is actually ok. We had this part system back in A14-16 and I actually found it to be the best version of specifically gun crafting. I had to loot constantly to keep parts around to make new guns as old ones got worn out.
Bottom line is, if gear doesn't degrade, looting WILL hit a hard stop at some point in the game. You can turn loot down and delay it, but it WILL happen. Do we really want to scrap endless Q1 and 2 pieces of trash loot to finally find a Q6 piece? Or get the excitement of finding Q6 reasonably regularly, but realize that we need to hold on to that, because we will need that when our current gear wears out, and guess what...we gonna keep looting after that for more.
Also, not sure why we haven't explored rng with the quality of crafted gear, where the chance of higher quality increases by perk or skill level.
The parts system is actually ok. We had this part system back in A14-16 and I actually found it to be the best version of specifically gun crafting. I had to loot constantly to keep parts around to make new guns as old ones got worn out.
Bottom line is, if gear doesn't degrade, looting WILL hit a hard stop at some point in the game. You can turn loot down and delay it, but it WILL happen. Do we really want to scrap endless Q1 and 2 pieces of trash loot to finally find a Q6 piece? Or get the excitement of finding Q6 reasonably regularly, but realize that we need to hold on to that, because we will need that when our current gear wears out, and guess what...we gonna keep looting after that for more.