If you're going to do this:
"Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system."
then spread some of the crafting stuff around to different attributes because as it is, you there are too many "must haves".
Ex, you can't do ANYTHING tech-wise without going into intellect.
With carrying capacity crippled you pretty much have to go str JUST to get decent pack space.
So with this goofy change, which I'm not even sure what it's supposed to accomplish, since this won't help the whiners complaining about not being able to have everything steel at level 2, you'll be even more gimped than before all around.
So you can be good at combat - as long as you're fine with having stone arrows and a club only until level 100+
Or you can go hi tech and have great gear that will be nearly useless due to having no skills to leverage it.
Or you now have to level even higher than 100 to feel any sense of accomplishment, thus making the game a sloggy grind to get to any "good stuff".
Or you play co-op and some people never do anything except be your crafting/gathering bitches - hopefully staying in range of your combat people's kill range to get shared xp and actually level.
I dunno, I thought the system as it was worked pretty well. It was a fair gradual progression.
This seems like a royally ass backwards way of caving to the few whiners that want to make a forge on day one and that kind of nonsense. Nice job, babies, now you get your forge - but it'll take you 100 years to gather anything to smelt in it with your stone axe and no gathering skills.
"Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or you can be a jack of all trades, the choice is yours. With the costs of the higher attributes being steeper, players will probably want to specialize in one or two attributes and get the best perks in those attributes and late game there will be less god tier characters who have every perk unlocked. We are looking for feedback such as are there any exploits or severe imbalances with this new system."
then spread some of the crafting stuff around to different attributes because as it is, you there are too many "must haves".
Ex, you can't do ANYTHING tech-wise without going into intellect.
With carrying capacity crippled you pretty much have to go str JUST to get decent pack space.
So with this goofy change, which I'm not even sure what it's supposed to accomplish, since this won't help the whiners complaining about not being able to have everything steel at level 2, you'll be even more gimped than before all around.
So you can be good at combat - as long as you're fine with having stone arrows and a club only until level 100+
Or you can go hi tech and have great gear that will be nearly useless due to having no skills to leverage it.
Or you now have to level even higher than 100 to feel any sense of accomplishment, thus making the game a sloggy grind to get to any "good stuff".
Or you play co-op and some people never do anything except be your crafting/gathering bitches - hopefully staying in range of your combat people's kill range to get shared xp and actually level.
I dunno, I thought the system as it was worked pretty well. It was a fair gradual progression.
This seems like a royally ass backwards way of caving to the few whiners that want to make a forge on day one and that kind of nonsense. Nice job, babies, now you get your forge - but it'll take you 100 years to gather anything to smelt in it with your stone axe and no gathering skills.