Citation needed lol. Whether the balance was there or not and whether there was any regard for balance are two entirely different things. I'm sure untold hours went into trying to better balance the LBD system. Even the worst balanced systems in gaming often have alot of work and love put into them, they just didn't work. And true, maybe they could have worked better or even potentially flawlessly in some alternate timeline in the hands of different devs, it's always possible. There are enough Overwatch, DOTA, League of Legends, MMORPG, etc balance complaints to sustain internet salt for like 50 years for instance

. All of those games are still top tier games (about a dozen top tier MMOs)
But based on the information we have today, especially as people outside of the studio with no idea of the internal problems with the system they faced, I feel it'd be overstepping my bounds quite a bit to claim there was hardly any regards for balance unless they directly stated that themselves. (which i'm not aware of them saying)