Ideas for the game

ture ture. but...

Comeone! your telling me you would not want madmole to make a hub cap launcher to cut them zombies legs off.

plus they can get wacky with weapons. 

but i do understand
(flamethrower would still be sexy though)
I'm all for wacky. But what you suggested in your post were a "Spike rifle or a Junk rifle" and now flamethrower. Sorry to say this, but none of those weapons are really wacky. In actual handling a spike/junk rifle would be just a normal rifle, only ammo production would be slightly different. 

A hub cap mine launcher on the other hand would be a welcome addition to the INT line of weapons.

I like that INT plays so differently and people have to actually find out that they have to use guns from other attributes to get the most out of INT.

That attributes are directly connected to specific weapons could use a relook and sanity check.

The fallout system did a pretty good job of making all attributes useful without hard linking them to a specific weapon type. 

I still don't understand why TFP went the way they did. 
The fallout system is so free you play it once until you have every skill maxed or until you played your favourite combo to death, then you have done everything the system offers. TFPs is an open class system that invites replays with a different perk focus. I don't want a fallout clone personally. Even though I liked fallout 3, I only played it once. Fallout 3's strong points are the quests, whithout them you get the desaster that was fallout 76.

 
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once the game goes gold. i know a mod creator whos already made a calibers mod for the vanilla guns but when the game goes gold he plans to make a gun mod that adds several guns that will either use the bullets already in the game or even the calibers from his already available mod
i think i know that person too

 
Well here's some of my ideas for the Intellect weapons. fight me!

Intellect weapons do not used bullets, due to resources being rare out in the wasteland. Some people who have the brains made weapons that uses Junk ammo that is so easy to find, that anyone with hands can make it! 

these models are not mine they are just examples!

Tier 0/1: Junk Rifle: This rifle uses air that is added when you Pump the lever on the stock. you can Also hold the fire button to charge the shot to fire farther and faster!. you can load Junk rounds into it (All types). 
View attachment 19849 
Tier 2: Shredder. This is a Full Auto version of the Junk rifle But its Able to uses Nails and Junkammo. With the Junk ammo it fires at a Light Fullauto, but with the Nails it sprays them and can give a bleeding effect! 
View attachment 19851

View attachment 19852
Tier 3/2: Hellbrunner: Able to act as a Flamethrower but also a Fireball Launcher! the fire balls are smaller then molotovs in terms of their explosion but still leave fire on the ground to burn them zombies! it uses Gas duhh! and the flamethrower helps to burn zombies with its flame belch! you can expand the ammo size with the small or large gastank! 
View attachment 19853

 
NOOOOOOOOO!! Better is to add rly intelect weapons as artilery weapons like 1. tier catapult 2 tier trembuchets 3 tier mortar 4 tier howitzer you now : calculater trajectory range etc

 
NOOOOOOOOO!! Better is to add rly intelect weapons as artilery weapons like 1. tier catapult 2 tier trembuchets 3 tier mortar 4 tier howitzer you now : calculater trajectory range etc
well.... i hate to break this to you but,,,


How the hell would you carry that?

 

I'm all for wacky. But what you suggested in your post were a "Spike rifle or a Junk rifle" and now flamethrower. Sorry to say this, but none of those weapons are really wacky. In actual handling a spike/junk rifle would be just a normal rifle, only ammo production would be slightly different. 

A hub cap mine launcher on the other hand would be a welcome addition to the INT line of weapons.

I like that INT plays so differently and people have to actually find out that they have to use guns from other attributes to get the most out of INT.
alright,... ill be back

 
well.... i hate to break this to you but,,,


How the hell would you carry that?

 

alright,... ill be back
well you can keep truck in your pocket right? so just put mortar on the ground : achtung ! feuer! and again put in  your pocket and go into your WW1 journey

 
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I'm all for wacky.

Angry grumbing
Ok Part 2. the other one is gone so... yeah!


Tier 0: Junk rifle: same role as the other one but with mods like simi auto or full auto you can change the fire rate! The point of the Junk rifle is to uses some more of the "off branded ammo" stuff like junk ammo (all types), Nails at a full auto rate and Darts.. example. darts can be charged up by holding the shoot button (whatever it is for you if you are a weirdo). 

it would uses compressed air to fire, even though it uses air! its pretty loud! 




tier 1: Hubcap Launcher: What if you got a crossbow, some hubcaps, some old parts and a pinch of Insanity? well you get the hubcap launcher! if you are a Loser you just place Hubcaps as deco sense you can't uses them for mines anymore! Well what if you Slap them bad boys in a large crossbow fliger thingy! it can have 1 shot but can added more to the "Mag" its just gravity that brings them down. the thing about these though due to their shape, when fired out they move to a point where instead of a blunt object. it basically turns into a Flying Saw Blade. if you don't like that zombie running at you? just shoot its legs and cap it i the head! it can even go though other targets.  OR if you don't like your hands! you can load a Hubcap mine to throw it at a zombie as a Poor man's grenade launcher! make sure your not too closes though 

Tier 2: Hell bringer: What if you made a flamethrower but its NOT a flamethrower but instead it was a goo launcher? no? well too bad!  this weapon is a chemist best friend! with a Mix of special blends you are able to do many things with it!

  • Goorot: this goo blend is a mix of Acid, Paint, oil and glue. this acid makes a small greenish red goo puddle that basically makes zombies fall apart like legos! there legs may break off, there heads, there arms, or they can just be a Disabled to the point where they can't move! it works well too agesnt cars as well! 
     
  • Goo-brun: this Harsh blend makes you not love to smell Napalm! this stuff is fire but on another level! it fires out like a fireball but it lingers on the ground longer then a Molotov but its much smaller. Oh and the fire burns longer :D
     
  • Goo-turn: A Smell that is so bad it would make them zombies smell like roses! this smell makes other zombies attack another due to the smell! if you shoot say a solder, all the other zombies will attack them but they will get the goo too! and it will repeat! this blend though takes awhile to make and its hard to make!
     
  • Goo-tar: it acts like a Slipping slide! it can slow down zombie movement and can even Make them fall and ragdoll! or it can even Stun the zombies and they will be stuck until the goo is gone, this is the easiest one to make!      
     
  • gas: this just turns it into a flamethrower and uses gasoline!
    (all of this is in the ammo section)
tier 3: Telza Rifle:  Have you Ever tried to do the Urge to kill with arm? OR HANDS! OR ANYTHING OTHER THAN A BREAD SLOT! Well its not that bad. but this Bad boy uses A car battery as ammo and depending on the durability, it will add more or less ammo  ! When you Change the ammo type instead you will get a % 

depending on what you set it too, well change how it works

  • 25%: this is a more lethal then a Taser but no were near useless! it does DPS with electricity and able to stun a target right in front of you and it you get a buff when you hit them with a Stun baton (Instacharge!) mu
     
  • 50%: this has a Light chain that will slow down the target a bit less but will deal electrical damage DPS. does well against armored enemies
     
  • 75%: Fires a Large arch that is shorter range but does alot of damage, it makes them move a tad bit slower but that's not the point! it does heavy shock damage and can even set the target on FIRE! but its low chance!
     
  • 100% Deals more damage to the gun and Uses ALOT of power and the gun makes a Loud *Hummmmmmmmmmm* sound so if you think your sneaky... your not and expect company. rather then a Arch!  it shoots a Small ball of energy that does a LOT OF DAMAGE! but even with a level 6 battery. you may have 6 shots.... better make it count! 
     
Side things.

Decoy bomb: this acts as a time Pipe bomb but it lures zombies to it then it will go BOOM!. its much Harder to make and needs time to prime. 
 

well you can keep truck in your pocket right? so just put mortar on the ground : achtung ! feuer! and again put in  your pocket and go into your WW1 journey
so a PLATA?

 

 
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Ok Part 2. the other one is gone so... yeah!


Tier 0: Junk rifle: same role as the other one but with mods like simi auto or full auto you can change the fire rate! The point of the Junk rifle is to uses some more of the "off branded ammo" stuff like junk ammo (all types), Nails at a full auto rate and Darts.. example. darts can be charged up by holding the shoot button (whatever it is for you if you are a weirdo). 

it would uses compressed air to fire, even though it uses air! its pretty loud! 




tier 1: Hubcap Launcher: What if you got a crossbow, some hubcaps, some old parts and a pinch of Insanity? well you get the hubcap launcher! if you are a Loser you just place Hubcaps as deco sense you can't uses them for mines anymore! Well what if you Slap them bad boys in a large crossbow fliger thingy! it can have 1 shot but can added more to the "Mag" its just gravity that brings them down. the thing about these though due to their shape, when fired out they move to a point where instead of a blunt object. it basically turns into a Flying Saw Blade. if you don't like that zombie running at you? just shoot its legs and cap it i the head! it can even go though other targets.  OR if you don't like your hands! you can load a Hubcap mine to throw it at a zombie as a Poor man's grenade launcher! make sure your not too closes though 

Tier 2: Hell bringer: What if you made a flamethrower but its NOT a flamethrower but instead it was a goo launcher? no? well too bad!  this weapon is a chemist best friend! with a Mix of special blends you are able to do many things with it!

  • Goorot: this goo blend is a mix of Acid, Paint, oil and glue. this acid makes a small greenish red goo puddle that basically makes zombies fall apart like legos! there legs may break off, there heads, there arms, or they can just be a Disabled to the point where they can't move! it works well too agesnt cars as well! 
     
  • Goo-brun: this Harsh blend makes you not love to smell Napalm! this stuff is fire but on another level! it fires out like a fireball but it lingers on the ground longer then a Molotov but its much smaller. Oh and the fire burns longer :D
     
  • Goo-turn: A Smell that is so bad it would make them zombies smell like roses! this smell makes other zombies attack another due to the smell! if you shoot say a solder, all the other zombies will attack them but they will get the goo too! and it will repeat! this blend though takes awhile to make and its hard to make!
     
  • Goo-tar: it acts like a Slipping slide! it can slow down zombie movement and can even Make them fall and ragdoll! or it can even Stun the zombies and they will be stuck until the goo is gone, this is the easiest one to make!      
     
  • gas: this just turns it into a flamethrower and uses gasoline!
    (all of this is in the ammo section)
tier 3: Telza Rifle:  Have you Ever tried to do the Urge to kill with arm? OR HANDS! OR ANYTHING OTHER THAN A BREAD SLOT! Well its not that bad. but this Bad boy uses A car battery as ammo and depending on the durability, it will add more or less ammo  ! When you Change the ammo type instead you will get a % 

depending on what you set it too, well change how it works

  • 25%: this is a more lethal then a Taser but no were near useless! it does DPS with electricity and able to stun a target right in front of you and it you get a buff when you hit them with a Stun baton (Instacharge!) mu
     
  • 50%: this has a Light chain that will slow down the target a bit less but will deal electrical damage DPS. does well against armored enemies
     
  • 75%: Fires a Large arch that is shorter range but does alot of damage, it makes them move a tad bit slower but that's not the point! it does heavy shock damage and can even set the target on FIRE! but its low chance!
     
  • 100% Deals more damage to the gun and Uses ALOT of power and the gun makes a Loud *Hummmmmmmmmmm* sound so if you think your sneaky... your not and expect company. rather then a Arch!  it shoots a Small ball of energy that does a LOT OF DAMAGE! but even with a level 6 battery. you may have 6 shots.... better make it count! 
     
Side things.

Decoy bomb: this acts as a time Pipe bomb but it lures zombies to it then it will go BOOM!. its much Harder to make and needs time to prime. 
 

so a PLATA?

 
Tier 0 : it sound's like  idea for volksgewehr but with nails

tier 1 : hl ravenholm in nutsell XD

tier 2 :  just add M202 FLASH - Wikipedia

tier 3 : No. It 7 dtd not wolfenstein  . How you would add a WW2 german bunker in USA?! Railgun? okay . Cremator gun? Vietnam vibs . But no chance for tesla! 

 
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The fallout system is so free you play it once until you have every skill maxed or until you played your favourite combo to death, then you have done everything the system offers. TFPs is an open class system that invites replays with a different perk focus. I don't want a fallout clone personally. Even though I liked fallout 3, I only played it once. Fallout 3's strong points are the quests, whithout them you get the desaster that was fallout 76


Well, I guess we disagree then.  

 
Tier 0 : it sound's like  idea for volksgewehr but with nails

tier 1 : hl ravenholm in nutsell XD

tier 2 :  just add M202 FLASH - Wikipedia

tier 3 : No. It 7 dtd not wolfenstein  . How you would add a WW2 german bunker in USA?! Railgun? okay . Cremator gun? Vietnam vibs . But no chance for tesla! 
hmmmmmmmm
*mubbing*

and tier 2 is better imo then just a flamethrower

 
Given the INT tree’s focus on the tower defense aspects of the game, maybe have the ranged weapons act more like debuffers like the stun baton?

Either chem weapons like the goo thrower idea that @Adam the Waster has or taser guns but with a focus on debilitating crowds of zombies to make turrets and traps more effective on them. I’m thinking stuff with high stun chance or adding the electrocution effect from the baton so that a high-end INT player could heavily slow or paralyze whole hordes in a similar manner to STR players AOE knockdown with sledgehammers but at the cost of deeply mediocre damage output. I could see the Hubcap Xbow being a tier 3 weapon if you glued a car battery to it and made it a AOE shock weapon (at least as one ammo type anyway). Electrified hubcap buzzsaws sound fun! Maybe with a high dismemberment chance innately?

 
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but tier 2 is not a rocket launcher. 

its a Flame/goo thrower 
NOPE !! for example Piat - french " rocket laucher" is just... something like glue gun with spring XD it just throwing rockets XD not launching just ... throwing XD so why don't do junk PIAT XD 

 
I think they meant “thrower” as hose, not lobber.

you’re describing something more like a grenade launcher with chemical payloads, not a sprayer which was what they were talking about

 
NOPE !! for example Piat - french " rocket laucher" is just... something like glue gun with spring XD it just throwing rockets XD not launching just ... throwing XD so why don't do junk PIAT XD 
i mean the rocket launcher kinda looks like one, Poor mans verson of a poor mans verson of a Rocket launcher

and the goo gun is based off the Sliquifier from cod zombies. It fires purple goo that makes zombies melt and slip!

the way the gun would fire, it would fire in a Blob of the goo of your choice. and it would fall like a Grenade. but cooler! 

and if you wanted to, you can load gas and fire it like a flamethrower

I think they meant “thrower” as hose, not lobber.

you’re describing something more like a grenade launcher with chemical payloads, not a sprayer which was what they were talking about
think about it as if you threw slime on the ground... thats how it would fire!

 
i mean the rocket launcher kinda looks like one, Poor mans verson of a poor mans verson of a Rocket launcher

and the goo gun is based off the Sliquifier from cod zombies. It fires purple goo that makes zombies melt and slip!

the way the gun would fire, it would fire in a Blob of the goo of your choice. and it would fall like a Grenade. but cooler! 

and if you wanted to, you can load gas and fire it like a flamethrower

think about it as if you threw slime on the ground... thats how it would fire!
Well it sound a little bit as alternative type of shoting from second shotgun from painkiller overdose ! well just "goo" change into radioactive material and it would be fresh and immersive well green is more "happier" that purple. AND I HATE DIE RISE!  Just nope rly nope even XI an rest of chaos maps were better 

 
Well it sound a little bit as alternative type of shoting from second shotgun from painkiller overdose ! well just "goo" change into radioactive material and it would be fresh and immersive well green is more "happier" that purple. AND I HATE DIE RISE!  Just nope rly nope even XI an rest of chaos maps were better 
i had fun with die rise. but it was missing PHD. 

and idk about radiation. them zombies seem to like rads. 

im going to update it soon cuz i got a few new ideas for int weapons  

 
Ok Part 3. Some changes 
 

Tier 0: Junk rifle: same role as the other one but with mods like simi auto or full auto you can change the fire rate! The point of the Junk rifle is to uses some more of the "off branded ammo" stuff like junk ammo (all types), Nails at a full auto rate and Darts.. example. darts can be charged up by holding the shoot button (whatever it is for you if you are a weirdo). 

it would uses compressed air to fire, even though it uses air! its pretty loud! 

Can add suppressor and it a nice mixed weapon but don't expect it to Save your skin too much duing a blood moon! 


tier 1: Hubcap Launcher: What if you got a crossbow, some hubcaps, some old parts and a pinch of Insanity? well you get the hubcap launcher! if you are a Loser you just place Hubcaps as deco sense you can't uses them for mines anymore! Well what if you Slap them bad boys in a large crossbow fliger thingy! it can have 1 shot but can added more to the "Mag" its just gravity that brings them down. the thing about these though due to their shape, when fired out they move to a point where instead of a blunt object. it basically turns into a Flying Saw Blade. if you don't like that zombie running at you? just shoot its legs and cap it i the head! it can even go though other targets.  OR if you don't like your hands! you can load a Hubcap mine to throw it at a zombie as a Poor man's grenade launcher! make sure your not too closes though 


Tier 2: Hell bringer: What if you made a flamethrower but its NOT a flamethrower but instead it was a goo launcher? no? well too bad!  this weapon is a chemist best friend! with a Mix of special blends you are able to do many things with it!

  • Goorot: this goo blend is a mix of Acid, Paint, oil and glue. this acid makes a small greenish red goo puddle that basically makes zombies fall apart like legos! there legs may break off, there heads, there arms, or they can just be a Disabled to the point where they can't move! it works well too agesnt cars as well! 
     
  • Goo-brun: this Harsh blend makes you not love to smell Napalm! this stuff is fire but on another level! it fires out like a fireball but it lingers on the ground longer then a Molotov but its much smaller. Oh and the fire burns longer  :D
     
  • Goo-turn: A Smell that is so bad it would make them zombies smell like roses! this smell makes other zombies attack another due to the smell! if you shoot say a solder, all the other zombies will attack them but they will get the goo too! and it will repeat! this blend though takes awhile to make and its hard to make!
     
  • Goo-tar: it acts like a Slipping slide! it can slow down zombie movement and can even Make them fall and ragdoll! or it can even Stun the zombies and they will be stuck until the goo is gone, this is the easiest one to make!      
     
  • flamethrower" this just turns it into a flamethrower and uses gasoline!
    (all of this is in the ammo section)
tier 3/1: Stun gun!: this weapon is like a Taser but on Crack! it is much more lethal then one but you can uses it as a weapon! 

this weapon uses 2 types of ammo
Power: (Battery you loaded Load it with in ammo)
and Rounds: (uses Junk ammo, can pick what type you want, in the same ammo tab)

  • 25%: this is a more lethal then a Taser but no were near useless! it does DPS with electricity and able to stun a target right in front of you and it you get a buff when you hit them with a Stun baton (Instacharge!). 
     
  • 50%: this has a Light chain that will slow down the target a bit less but will deal electrical damage DPS. does well against armored enemies
     
  • 75%: Fires a more High charged Shot that does more damage but less stun damage! But it does wonders agent Heavy targets! In fact! it can disable a Demolishers C4 charge. HA!  
     
  • 100% Deals more damage to the gun and Uses ALOT of power and the gun makes a Loud *Hummmmmmmmmmm* sound so if you think your sneaky... your not and expect company! this weapon will not uses Junk ammo but it will damage the gun and DESTROY battery power!. it fires a Net on the bottom that acts as a Mobile Zap trap!  but if you walk to far away from it. it will turn off due to the cable and it will break! (not the gun but the net) 

    this can deal heavy Damage and can set them of fire and can Slow them down but it drains battery power like Snowdog after being a stripper home! 
     

 
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