Ideas for future updates.

I am hoping to see a toggle where we can adust the rancher and rock thrower to either lower or make them higher in the dessert and snow biome. or just be able to turn them off or on either way if we could adjust that i would appreciate. and also if we could randomize the traders like in the older alphas instesad of keeping them locked in current biomes. i would love to see jen in the green or winter or even dessertt biomes again. Books for knives it seems like the knife doesn't have dedicated books like clubs sledge hammers. i am curious if other members of the community feel the same way.
 
I am hoping to see a toggle where we can adust the rancher and rock thrower to either lower or make them higher in the dessert and snow biome. or just be able to turn them off or on either way if we could adjust that i would appreciate. and also if we could randomize the traders like in the older alphas instesad of keeping them locked in current biomes. i would love to see jen in the green or winter or even dessertt biomes again. Books for knives it seems like the knife doesn't have dedicated books like clubs sledge hammers. i am curious if other members of the community feel the same way.
Random traders (in RWG), definitely.
Large cities in forest region allowed.

Adjustments for rancher spitting and Chuckie rock throwing, number as well as turning them off and on completely wouldn't hurt. Neither would an option to determine how many screamers spawn when they spawn. (Thank goodness for the heat option, at least.) All the "special" zombies lost their special status long ago. Rancher and Chuckie never have been special. There's nothing "special" about them, imo, because they're being treated as regular zombie spawns.

All of those have been mentioned repeatedly, at least on the forums. I was actually surprised they didn't show up in the new options.
 
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