geengaween
Refugee
Since A19 the game is apparently a lot more modular which should open up opportunities for more different types of quests than "fetch", "kill", and "dig".
Some basic types could be:
Courier - take an item to a location and drop it there
Survive - stay at a location and fight off waves
Assassinate - go kill the leader of an NPC gang of bandits
Investigate - go to a survivor's outpost to find out why they're not answering the radio (spoiler: they're all dead)
Climb - travel to a radio tower and climb to the top
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These are all I could think of but they're kind of basic and boring, anyone got any creative ideas? Any side missions from your favorite RPG that sticks in your mind?
Some basic types could be:
Courier - take an item to a location and drop it there
Survive - stay at a location and fight off waves
Assassinate - go kill the leader of an NPC gang of bandits
Investigate - go to a survivor's outpost to find out why they're not answering the radio (spoiler: they're all dead)
Climb - travel to a radio tower and climb to the top
--------------
These are all I could think of but they're kind of basic and boring, anyone got any creative ideas? Any side missions from your favorite RPG that sticks in your mind?