Fix is for people not happy with preacher gloves being the best in slot item or ones that are switching gear for every single action in the game that makes them carry and rotate a lot of different armor parts. I'm mostly annoyed by the second case as it is the most optimal way to play the game at the moment. I was amazed when i saw streamer go for a mission and his ritual was like: kill zombie->switch eq parts->part of salvaging->switch eq back to zombie killing->loot armor for opening chests->switch gear to lower fuel usage->xp set for bigger xp reward->bartering gear to sell loot. This is how optimal playing looks like. I don't do this mostly due to playing on gamepad but there are people that can feel "guilt" for not doing that. Obviously there are more reasons to lock armor behind attributes which i will list later.
The idea is simply to connect armors with attritbutes. Preacher undead damage bonus should be op as hell becasue batons are not dealing a lot of damage. Also INT doesn't have any good ranged weapon for now. Obviously 60% enchanced damage should be a full armor set bonus not from a gloves but i leave item balancing for TFP. Some armor sets like farming type shouldn't be locked as there is no attribute that cover it which is cool according to the new general skills tab.
How for example do we lock armor tiers:
2nd lvl attribute -> you can wear 2nd tier of armor
4th lvl attribute -> you can wear 3rd tier of armor
6th lvl attribute -> you can wear 4th tier of armor
8th lvl attribute -> you can wear 5th tier of armor
10th lvl of attribute - > 6th tier is available now.
What did we achieve this way?
- we don't need to switch and carry 5 pairs of gloves, hats etc. for different activities
- our best in slot items are the one we can or achieved to wear
- our look and item bonuses match our gameplay
- our character archetype utilizes gear it's familiar with (no more of 50% wood for no strenght charactes)
- armor set bonuses are valuable now as the best in slot item combinations will be much weaker
- if we want a fantasy of preacher with sledge hammer we can use transmogs or lower tier armor to make it happen
- we don't hoard magazines just to make nerd armor useful for few seconds
- WE CAN MAKE IT OPTIONAL
What did we lose?
- big part of endgame for people collecting every single tier6 item which is possibly the only endgame goal we have now.
And that is the only reason i can imagine but it's still fine as long as we make it optional.
I would love to hear what do you think about this idea and actual armor system. The idea would need much more work and someone smarter than me to think about it but it is something that could make armor much more interesting as for now i'm only changing my "the most optimal combination" when i go mining for 30 minutes or more. Wardrobe system could help there a bit but you won't use it during the missions that also can be 30 mins long and utilize much more activities.
Cheers!
The idea is simply to connect armors with attritbutes. Preacher undead damage bonus should be op as hell becasue batons are not dealing a lot of damage. Also INT doesn't have any good ranged weapon for now. Obviously 60% enchanced damage should be a full armor set bonus not from a gloves but i leave item balancing for TFP. Some armor sets like farming type shouldn't be locked as there is no attribute that cover it which is cool according to the new general skills tab.
How for example do we lock armor tiers:
2nd lvl attribute -> you can wear 2nd tier of armor
4th lvl attribute -> you can wear 3rd tier of armor
6th lvl attribute -> you can wear 4th tier of armor
8th lvl attribute -> you can wear 5th tier of armor
10th lvl of attribute - > 6th tier is available now.
What did we achieve this way?
- we don't need to switch and carry 5 pairs of gloves, hats etc. for different activities
- our best in slot items are the one we can or achieved to wear
- our look and item bonuses match our gameplay
- our character archetype utilizes gear it's familiar with (no more of 50% wood for no strenght charactes)
- armor set bonuses are valuable now as the best in slot item combinations will be much weaker
- if we want a fantasy of preacher with sledge hammer we can use transmogs or lower tier armor to make it happen
- we don't hoard magazines just to make nerd armor useful for few seconds
- WE CAN MAKE IT OPTIONAL

What did we lose?
- big part of endgame for people collecting every single tier6 item which is possibly the only endgame goal we have now.
And that is the only reason i can imagine but it's still fine as long as we make it optional.
I would love to hear what do you think about this idea and actual armor system. The idea would need much more work and someone smarter than me to think about it but it is something that could make armor much more interesting as for now i'm only changing my "the most optimal combination" when i go mining for 30 minutes or more. Wardrobe system could help there a bit but you won't use it during the missions that also can be 30 mins long and utilize much more activities.
Cheers!