Slingblade2040
Scavenger
During my current playthrough I noticed I was saving points because I wanted certain things when I got the certain levels to unlock them. I ignored the gun perks because I don't care much for them and same with the harvesting perks. So I was stuck with unused points that I would have loved to spend but couldn't because of the level gates
So I thought of an idea. Remove the level gates from attributes and perks. We would still need said attribute to unlock said perk and said perk to unlock things to craft though. I feel it would add a bit more of thought into things like should i go all intelligence at the start or all strength to wreck zombies or not go into melle damage and go more for harvesting to get materials faster to build up my base better?
I like the attributes and perk system and I hope they add more onto it to give us more choices later on but I really would like to see level gates gone.
So I thought of an idea. Remove the level gates from attributes and perks. We would still need said attribute to unlock said perk and said perk to unlock things to craft though. I feel it would add a bit more of thought into things like should i go all intelligence at the start or all strength to wreck zombies or not go into melle damage and go more for harvesting to get materials faster to build up my base better?
I like the attributes and perk system and I hope they add more onto it to give us more choices later on but I really would like to see level gates gone.