FranticDan
Survivor
We've all been there, had a full inventory and throwing away so much junk we don't want to have, like broken glass for example.
It'll be a QoL addition if we could place items into a separate section of our inventory within the backpack screen (on the right?)
This 'unwanted' pickup list could be say, 7 columns 3 rows, spaced out a bit horizontally to make room for a 'lock-in'/'remove' button.
When you get an item in your inventory, you place it in one of the 'unwanted' slots, then click the 'lock-in' button below it. By clicking the button you confirm the item you wish to never pick up while looting/harvesting. You'll also not be able to move the item back into your in main inventory. Clicking on the 'remove' button, you destroy the item and free up that slot again. This way you can use this as additional inventory space.
Example: You don't want glass jars in your inventory. With an empty jar in one of the slots, whenever you use an item that would give you an empty jar back, that jar will not go into your inventory and be removed from the world (not dropped as a bag like it would if you throw it out manually)
When looting and there's empty jars in a loot container as well as other items, pressing R will allow you to take all except the jars and will close the loot inventory screen (unlike when your inventory is full and the loot inventory stays open)
Going back to the broken glass example, the only way you can have an item go into your inventory is if you scrap at item, as the game sees this as crafting. So you can still get broken glass which is needed to make scopes, by scrapping items that give you broken glass. Also if you craft broken glass in the forge, you can still get it placed in your inventory if you place it manually (or any loot container, if you manually place an unwanted item into your inventory, it won't be deleted)
Hopefully I have explained this mechanic clearly and there's no confusion with how it would work.
It'll be a QoL addition if we could place items into a separate section of our inventory within the backpack screen (on the right?)
This 'unwanted' pickup list could be say, 7 columns 3 rows, spaced out a bit horizontally to make room for a 'lock-in'/'remove' button.
When you get an item in your inventory, you place it in one of the 'unwanted' slots, then click the 'lock-in' button below it. By clicking the button you confirm the item you wish to never pick up while looting/harvesting. You'll also not be able to move the item back into your in main inventory. Clicking on the 'remove' button, you destroy the item and free up that slot again. This way you can use this as additional inventory space.
Example: You don't want glass jars in your inventory. With an empty jar in one of the slots, whenever you use an item that would give you an empty jar back, that jar will not go into your inventory and be removed from the world (not dropped as a bag like it would if you throw it out manually)
When looting and there's empty jars in a loot container as well as other items, pressing R will allow you to take all except the jars and will close the loot inventory screen (unlike when your inventory is full and the loot inventory stays open)
Going back to the broken glass example, the only way you can have an item go into your inventory is if you scrap at item, as the game sees this as crafting. So you can still get broken glass which is needed to make scopes, by scrapping items that give you broken glass. Also if you craft broken glass in the forge, you can still get it placed in your inventory if you place it manually (or any loot container, if you manually place an unwanted item into your inventory, it won't be deleted)
Hopefully I have explained this mechanic clearly and there's no confusion with how it would work.