reioni
New member
Before vendors were introduced into 7 Days to Die we decided to try out a roll playing game where everyone had jobs and the few casino tokens we found were used to purchase items from other players with that job. We had clothing/armor specialists, gun makers, pawn shops, mechanics, doctors, tool makers, hunters, wood cutters, cooks, farmers, etc. We set our own prices and it was probably the most fun we've had with the game.
My idea isn't really a complaint and I'm sure others will hate the ides but, I'd like to see a few things separated out more in the crafting. I went for my usual character the Mechanic/tool maker so I've been dumping points into intellect. Others have been specializing it different areas so as it stands I have the most points in it. This means I'm also the only one that makes guns and armor and tools and vehicles and work benches and chem stations. It seems like all of the jobs that we used to split up are now under only 1 attribute. As the crafting stands adding a new slot in intelligence to separate those out would probably slow down progression but I feel a rework of some sort could be done. I know I could just not craft those and have someone else put their points into intellect but that limits them a bit early game. I don't think we're the only people out there that enjoy the RP aspect so we might not be alone in this. Anyway just posting my thoughts. I respect anyone who doesn't want this and wants a more self sufficient life style. I'm lucky enough to play with a reliable group of people but not everyone is.
My idea isn't really a complaint and I'm sure others will hate the ides but, I'd like to see a few things separated out more in the crafting. I went for my usual character the Mechanic/tool maker so I've been dumping points into intellect. Others have been specializing it different areas so as it stands I have the most points in it. This means I'm also the only one that makes guns and armor and tools and vehicles and work benches and chem stations. It seems like all of the jobs that we used to split up are now under only 1 attribute. As the crafting stands adding a new slot in intelligence to separate those out would probably slow down progression but I feel a rework of some sort could be done. I know I could just not craft those and have someone else put their points into intellect but that limits them a bit early game. I don't think we're the only people out there that enjoy the RP aspect so we might not be alone in this. Anyway just posting my thoughts. I respect anyone who doesn't want this and wants a more self sufficient life style. I'm lucky enough to play with a reliable group of people but not everyone is.
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