ben_roprim
New member
7 Days To Die, it feels like it cant bring the kind of pain and suffering I really want to feel.
I been playing at the hardest difficulty, 25% Loot, No Item Respawn, 1 Life for quite sometime. But the spike from Very Hard to Cakewalk is quite staggering, especially when you pick up or make your first Pipe Machine Gun; and master it's type in the Skill Tree. Zombies on Insane are not realistically hard, that one would imagine a Zombie to be. So I get frustrated from having my hand held to much, as even Traders give to much and to generously.
I want HURT. I want to feel PUNISHED. I want to feel like my mistakes cause anguish and grief. Even to go as far as "Pathologic Hard", and beyond.
Here are some examples of the kinds of real Pain & Torture, I wish could be added to a World's Difficulty Options:
Permanent Disease upon Infliction
Toggled On, it will make when you get Infected permanent. There is no cure whatsoever. As a zombification disease, you are forever to suffer from it. The only thing you can do is keep taking medications for the rest of your character's life. Critical Hits from Zombies that inflict disease, also can increase it's stage by 5 - 15%, depending on your armor class.
Permanent Limb Paralysis & Penalties
Toggled On, a critical hit caused by a Zombie can cause your Arm or Leg to be permanently Paralyzed for the rest of your character's life. It's a condition in reality, where damaged nerves, tissue, and bone no longer respond due to high-impact damage. Mechanically in game, a paralyzed Leg will make you unable to run. And a Paralyzed arm will make you unable to wield 2-handed items such as Rifles, Sledgehammers, Augers, Steel Pickaxes, Shovels, etc. Power Attacks can still be used, but only for 1-Hand weapons like the Knife and Machete.
One Life, One World
Toggled On, will make your character only have one life. Upon Death, the world in which the character died in becomes Deleted and Unusable.
Poorer Traders, Reputation Matters
Toggled On, will make Trader's starting available inventory and Secret Stash be reduced by 10 - 80%. The only way the player can raise the available merchandise, is by completing their quests. Each Tier Reward brings along new amounts of merchandise each new rotation. At a Tier 5 Trader, they will have 100% available merchandise once more.
Eat To Much, Get @%$#ing Sick
Toggled On, eating and/or drinking to much of any given food will cause the player to vomit. This is similar to the previous version of Food Poisoning, but now more appropriate. A player only has so much room in their stomach, and must cook accordingly to their needs; Stews and Whole Foods being more filling. As an example, eating 6 - 10 Grilled Meat will cause puking and reduce your Hunger/Water Meter. In accordance to puking, a "Puke Debuff" will cause the player to be unable to eat/drink for a short time; depending on how much they overate/overdrank. The only food a player cannot overeat with is Candy.
Zombie HP, Damage, Armor, and Rage Tabs
Just as there are Option Tabs for Zombie Walk speeds, there should be more to make them challenging in their own way. Zombies are in fact dead people, so to me I expect them to be quite frail and slow; besides from the special Mutated Zombie archetypes. These new Tabs allow players to change Zombie HP, Damage, Armor, and to turn on/off Rage. For example, I want my zombies to feel frail and slow, but hit for about 200% more damage; especially if I am wearing no armor. Which may or may not instantly kill an unaware player, making their surroundings of possible roaming zombies a more dangerous endeavor to the unprepared.
There are more ideas I have for difficulty changes a player could have access to via New World menu. But for now I will leave these as my best examples when it comes to the "Survival" Difficulty of the game.
I been playing at the hardest difficulty, 25% Loot, No Item Respawn, 1 Life for quite sometime. But the spike from Very Hard to Cakewalk is quite staggering, especially when you pick up or make your first Pipe Machine Gun; and master it's type in the Skill Tree. Zombies on Insane are not realistically hard, that one would imagine a Zombie to be. So I get frustrated from having my hand held to much, as even Traders give to much and to generously.
I want HURT. I want to feel PUNISHED. I want to feel like my mistakes cause anguish and grief. Even to go as far as "Pathologic Hard", and beyond.
Here are some examples of the kinds of real Pain & Torture, I wish could be added to a World's Difficulty Options:
Permanent Disease upon Infliction
Toggled On, it will make when you get Infected permanent. There is no cure whatsoever. As a zombification disease, you are forever to suffer from it. The only thing you can do is keep taking medications for the rest of your character's life. Critical Hits from Zombies that inflict disease, also can increase it's stage by 5 - 15%, depending on your armor class.
Permanent Limb Paralysis & Penalties
Toggled On, a critical hit caused by a Zombie can cause your Arm or Leg to be permanently Paralyzed for the rest of your character's life. It's a condition in reality, where damaged nerves, tissue, and bone no longer respond due to high-impact damage. Mechanically in game, a paralyzed Leg will make you unable to run. And a Paralyzed arm will make you unable to wield 2-handed items such as Rifles, Sledgehammers, Augers, Steel Pickaxes, Shovels, etc. Power Attacks can still be used, but only for 1-Hand weapons like the Knife and Machete.
One Life, One World
Toggled On, will make your character only have one life. Upon Death, the world in which the character died in becomes Deleted and Unusable.
Poorer Traders, Reputation Matters
Toggled On, will make Trader's starting available inventory and Secret Stash be reduced by 10 - 80%. The only way the player can raise the available merchandise, is by completing their quests. Each Tier Reward brings along new amounts of merchandise each new rotation. At a Tier 5 Trader, they will have 100% available merchandise once more.
Eat To Much, Get @%$#ing Sick
Toggled On, eating and/or drinking to much of any given food will cause the player to vomit. This is similar to the previous version of Food Poisoning, but now more appropriate. A player only has so much room in their stomach, and must cook accordingly to their needs; Stews and Whole Foods being more filling. As an example, eating 6 - 10 Grilled Meat will cause puking and reduce your Hunger/Water Meter. In accordance to puking, a "Puke Debuff" will cause the player to be unable to eat/drink for a short time; depending on how much they overate/overdrank. The only food a player cannot overeat with is Candy.
Zombie HP, Damage, Armor, and Rage Tabs
Just as there are Option Tabs for Zombie Walk speeds, there should be more to make them challenging in their own way. Zombies are in fact dead people, so to me I expect them to be quite frail and slow; besides from the special Mutated Zombie archetypes. These new Tabs allow players to change Zombie HP, Damage, Armor, and to turn on/off Rage. For example, I want my zombies to feel frail and slow, but hit for about 200% more damage; especially if I am wearing no armor. Which may or may not instantly kill an unaware player, making their surroundings of possible roaming zombies a more dangerous endeavor to the unprepared.
There are more ideas I have for difficulty changes a player could have access to via New World menu. But for now I will leave these as my best examples when it comes to the "Survival" Difficulty of the game.
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