PC I want this back in the game more than anything.

AiRJacobs

New member
Give this a listen if you haven't heard it before or have just forgotten.





 


This creepy ambiance really set the tone for the game and it is beyond me why it was removed after Alpha 12. Since it was removed, the game's feeling of urgency, dread, and overall creepy tone has significantly degraded. Sound/music plays a HUGE part in horror. They always say, "if you don't want to be scared while watching a horror film (or playing a game), cover your ears, not your eyes". I heard some people thought it was repetitive or annoying, but you could turn it off. If this ambiance ever makes it back into the game, maybe it could just be localized to bigger POI's of a biome, and play once as you enter the biome. For example, you walk in to the desert biome, and the music plays for one loop, then plays again as you enter the city. Either way, this needs to be re-implemented.


EDIT: Based on what I've read below, I have some more ideas for the ambiance. The more you listen to them, the more you realize the audio track is more like a compilation of a bunch of sound cues over environmental sounds. So, what do you think about having the individual sound cues added into the game as indicators of some events? Example: The wailing sound in the Plain biome could indicate a wandering horde had just spawned. Some of the creepier sounds could increase tension as you are sneaking up on a zombie for a stealth kill. Also, more elements could play as you get to a POI to increase tension as you scavenge, and stop playing once all the sleepers are killed. Lastly, the more "musical" elements should increase in frequency throughout the week as you draw closer to the Blood Moon horde (you'll really get that feeling that 'something' is coming). Imagine the buildup. This way, not only will we get to keep the old sounds, BUT they won't loop endlessly, AND they will actually be informative.

 
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Baby crying in the distance and the out of tune music box in the burnt biome was always creepy

 
:o I never knew about this. This would DEF add to the game. I would love if someone could add a mod that would add this back in.
 
I agree this was greay! I am trying to figure out how to mod sounds in game right now. I want to add more varied zombie sounds and custom biome music. From what I found it takes a tone of changes. I was hoping it was as simple as adding in sounds (ZombieA1, ZombieA2, ZombieA3) and have a RNG pick a random zombie loop for a more varied feel.

 
Ya, the ambiance really added to the experience. I always remember the monstrous roar some place off in the distance. When people remember old games, the thing that pulls on the heart strings the most was the sound and music. Not just games, everything in life actually.

 
100% agreed there. The only ambiance left is in the wastelands -- I do like that fallout-3 sorta vibe there; won't catch me building in one due to the 100,000 landmines per square inch, though lol. The ambiance in the game is terrible now, to be honest. Not talking about lighting or decorations and etc, but having 100% nature-only background noise actually kinda makes me fall asleep.

 
Baby crying in the distance and the out of tune music box in the burnt biome was always creepy
Roland, I don't think you can give Joel a sweet talk about it....? Every time I and others suggested this he just said "Maybe" and if he agrees with it, I think he would tell the devs to make even more creepy music which we don't want, we want the OLD AMBIENT SOUNDS back.

Now really, it should be extremely easy to implement it back...or to release those ambient sounds for modders to implement it into game, because not all players want it back, but for us who played since alpha 1 and liked it...it would be a big "+".

Those ambient sounds and the main menu theme were just fine, I always play the old versions just because of them. They gave the game that feeling...I don't know how to describe it...like "Man, I'm playing 7D2D"...they made the game unique and creepy. Very nostalgic...

 
I agree this was greay! I am trying to figure out how to mod sounds in game right now. I want to add more varied zombie sounds and custom biome music. From what I found it takes a tone of changes. I was hoping it was as simple as adding in sounds (ZombieA1, ZombieA2, ZombieA3) and have a RNG pick a random zombie loop for a more varied feel.
If you can make a mod with JUST these added ambient sounds, please do it. The best way to get the sounds would be to download Alpha 11. I don't know where the sound files would be, but if you have to, just clip under the ground in each biome and use OBS or Audacity to get decent sound clips. Good luck!

 
I didn't like the sound because I couldn't base in burnt forest or plains XD

Baby crying in the distance and the out of tune music box in the burnt biome was always creepy
My personal favorite was the Plains. I always thought the distant wailing and whispering made the Plains feel haunted. The Burnt Forest has to be the second creepiest.

 
I'm just hoping they update the cricket sound... I cant remember which biome it is in (think its wasteland), buy everytime I get near it, I FLEE!

That sound is overly annoying!

 
My personal favorite was the Plains. I always thought the distant wailing and whispering made the Plains feel haunted. The Burnt Forest has to be the second creepiest.
Ditto here. It was creepy as hell. Loved to set up bases there.

 
i like old one too. in a17, they plan new sounds. if not that a11 sound, then at least it needs to be something similar and scary.

 
Never played A11 coz it didnt run on linux. Now i know what i missed - Give us back the feeling ;)

 
Wow.

Really unbelievable how the sound now is so poor compared to this.

There really needs to be a complete sound redesign and balance with proper directional accuracy and relative volume levels.

 
My personal favorite was the Plains. I always thought the distant wailing and whispering made the Plains feel haunted. The Burnt Forest has to be the second creepiest.
oh yeah it was super creepy and added a LOT of ambiance. like i legit was constantly on edge in those biomes. i think the problem isn't so much the sound itself as much as it got really really repetitive if you were there for 1,000 hours. also it didn't actually serve any purpose like say if it were to play when a horde spawned, or if it were to play when you were in a certain type of factory building, etc.

lots of good ambiance in the snow biome though, i miss that. i actually feel cold just listening to this again. almost forgot about these sounds.

 
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The constant looping gets old fast. However random sounds like the ones you hear in underground caves in Minecraft, not too often, can be creepy.

 
Wow.
Really unbelievable how the sound now is so poor compared to this.

There really needs to be a complete sound redesign and balance with proper directional accuracy and relative volume levels.
They actually completely redid the sound in like A13 iirc and I hated that whole update, everything about it. I mean I still play and love this game and love a lot of the updates they're doing, but the sound update was by far one of the worst "overhauls" they've ever done. Many people will argue with me over this, but I loved the old sound radii. Basically if you were playing multiplayer you could hear a forge forging metals from 1-2km away, and an auger from up to 3km or so away. You could hear trees being chopped at 500m+ and gunshots at over 1km. Not to mention all that ambiance (even though it could have used some tweaking). It made the world feel more alive. I do hope they work on the sound again to some degree.

 
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I enjoyed redoing the sounds for medieval mod; it's doable, but harder than it needs to be.

I'm hoping a17 opens up better, xml, access to those sound files.

 
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