SunshineProxy
Refugee
I've been playing around in multiple worlds with different settings for the past few days on the new update. I'm really enjoying it so far, however I've noticed something that I think could be a problem with the new and improved zombie AI.
A challenge is always great, it makes you think a little harder about your decisions and often times forces you to work with other people. However, a sandbox game like this should feel like you also have a little more room to play around with what you create in terms of your home, instead of a set "Meta" for what will work, and what won't.
I bring this up because I noticed that the zombies on regular nights and horde nights, happened to be extremely good at getting through defenses I set. I did a little testing by placing traps inside of my own base, and the result I found was a little shocking - And slightly annoying.
To test this out I decided to go into a creative world and set up a small, square base. Inside of the walls I placed spike traps on every floor block apart from one gap. The gap I filled with much, MUCH stronger material - Concrete to be exact. Every other wall block is wood frame, upgraded once.

Note that this means the zombies would break through extremely quickly if they targeted the wooden blocks, which have far less health points than the concrete. Yet as I expected, they ignored them near completely. I set the day and night speed to be much faster so I could test this efficiently. All I had to do was wait.
Here you can see the first two zombies that show up immediately go straight for the concrete. They shouldn't know that there's any traps on the inside, which should realistically mean they'd go for the wooden blocks, as they're weaker. Or at least choose blocks at random. They do not do this. However this is only two zombies, right? And maybe it's to do with where I positioned myself while waiting. So I made sure to sit as far back as possible in the next screenshot after this one.

It's taken a lot of damage now, and as I thought - Every zombie that shows up immediately targets these blocks. The only time they damaged the wood was when there were too many zombies around, and some got pushed to the side.


I could be simply wrong, but it feels to me that this is a little bit of a weird addition. As if zombies have a sixth sense for where traps are placed.
A challenge is always great, it makes you think a little harder about your decisions and often times forces you to work with other people. However, a sandbox game like this should feel like you also have a little more room to play around with what you create in terms of your home, instead of a set "Meta" for what will work, and what won't.
I bring this up because I noticed that the zombies on regular nights and horde nights, happened to be extremely good at getting through defenses I set. I did a little testing by placing traps inside of my own base, and the result I found was a little shocking - And slightly annoying.
To test this out I decided to go into a creative world and set up a small, square base. Inside of the walls I placed spike traps on every floor block apart from one gap. The gap I filled with much, MUCH stronger material - Concrete to be exact. Every other wall block is wood frame, upgraded once.

Note that this means the zombies would break through extremely quickly if they targeted the wooden blocks, which have far less health points than the concrete. Yet as I expected, they ignored them near completely. I set the day and night speed to be much faster so I could test this efficiently. All I had to do was wait.
Here you can see the first two zombies that show up immediately go straight for the concrete. They shouldn't know that there's any traps on the inside, which should realistically mean they'd go for the wooden blocks, as they're weaker. Or at least choose blocks at random. They do not do this. However this is only two zombies, right? And maybe it's to do with where I positioned myself while waiting. So I made sure to sit as far back as possible in the next screenshot after this one.

It's taken a lot of damage now, and as I thought - Every zombie that shows up immediately targets these blocks. The only time they damaged the wood was when there were too many zombies around, and some got pushed to the side.


I could be simply wrong, but it feels to me that this is a little bit of a weird addition. As if zombies have a sixth sense for where traps are placed.