PC I really hate this games SI system. Other things/advice needed.

Scyris

New member
So I findally decide to build a base above ground, I have lots of support pillars and such, only for it to collapse, the entire thing other than the support pillars as I was building the roof. Not only did the roof collapse, for some reason all the walls and the floor (that was supported by a ton of supports) went too. This is exactly why I prefer a underground base, I never have to worry about this stuff. 3-6+ hours building and collecting mats to make this for nothing. Not to mention it was in fennec mod, so alot of the stuff takes far longer to get than in the base game.

There anyway in game to have it show where weakpoints and such are as you build to stop this from happening? preferably something anyone can use? I just literally lost like everything that game due to this collapse, as my storage/stations was up there too. I think next time imma just build one on the ground and surround it with a ton of wooden spikes to get rid of any wandering zombies that come near.

Some help for future bases would be nice, as my usual, hide on 2nd floor and shoot down of random poi for horde night probally is not going to work out too well for me when a17 hits.

Should I also switch to 90 min days? I find 60 min to just be not enough on average.

 
Hi there hopefully I help you with your questions.

1. There is a show stability in the debug menu. I believe the greener the block the closer to collapse if i'm not mistaken.

2. Have you tried looking up any horde bases on Youtube? I watch the grand spartan and he has great ideas that I use. Here is a video link to the build I am using although I an changing it a bit myself.

3. I think long days are better in my opinion as I too think 60 mins is a bit short so I use 120 min days. So if you think you need more time go for it.

 
In A17 fortified ground bases might be smarter anyway because of the new zombie AI that attacks support pillars.

For your most valuable storage it might be an idea to put them in holes 2 blocks deep with a trap door on top, so you can reach them from ground floor but they are even safe if zombies succeed in breaking in. Because you don't need to go underground to access them zombies are not tempted to dig.

It might even work with boxes sitting only one block down without a trap door because the zombies would just stand on the boxes.

What material did you use for support pillars? Wood can not support as much sideways building as cobblestone or concrete. Also a support pillar is only effective if he has an unbroken connection to the bedrock block directly underneath it.

A common mistake is to dig a cavern directly under your base. No matter how deep you are, if you make a hole between a support pillar and the bedrock block directly underneath it, it is as if this support pillar didn't exist.

 
Had a similar problem with the build I posted in the Base Designs thread. I had made a garden on the roof. Came back from scavenging one day and the garden area had collapsed. I didn't realize that the extra weight of the soil caused the collapse, but yeah had to put additional support beams in that area and it was all good.

 
I managed to build this without a collapse.

https://7daystodie.com/forums/showthread.php?85776-Tribute-and-Farewell-to-A16-Plus-bonus-tips-video

There are rooms with spans of 9 blocks with several floors above them and lots of weight.

It's not fun but taking the time to learn this game's SI is worth it.

I'd suggest making a Test game and building a bunch of stuff until it fails.

That's how I got to know it.

That's also why I modded in the ablity to craft Riveted Bridge Metal blocks.

They can support 400 as apposed to 180 [i think it is] from reinforced concrete.

Anyway, I share your frustration Siveria.

I used to get collapses too before learning never to build big over top things you've dug.

Tried making bases above my mine. Fail fail fail fail fail... and it's all bugs, not my build.

Anyway, good luck and hopefully some of the videos on YouTube will help.

No idea what awaits us in A17.

PS: If I could give only one piece of advice, it would be to make sure your support columns have solid blocks beneath them all the way to Bedrock.

 
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Dealing with SI just takes a little bit of practice. If you don't want to experiment yourself watch a tutorial like this https://www.youtube.com/watch?v=uaVca4OT99A. In general, depending on the material, you just have to increase the frequency of the pillars.
Note to self: never build the framework of a base out of wooden frames again, lesson learned XD. To play it safe I might go at max 10 blocks apart then a support pillar for scrap frames. Make a square like that, then just for added security, a pillar in the center of that square.

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I managed to build this without a collapse.https://7daystodie.com/forums/showthread.php?85776-Tribute-and-Farewell-to-A16-Plus-bonus-tips-video

There are rooms with spans of 9 blocks with several floors above them and lots of weight.

It's not fun but taking the time to learn this game's SI is worth it.

I'd suggest making a Test game and building a bunch of stuff until it fails.

That's how I got to know it.

That's also why I modded in the ablity to craft Riveted Bridge Metal blocks.

They can support 400 as apposed to 180 [i think it is] from reinforced concrete.

Anyway, I share your frustration Siveria.

I used to get collapses too before learning never to build big over top things you've dug.

Tried making bases above my mine. Fail fail fail fail fail... and it's all bugs, not my build.

Anyway, good luck and hopefully some of the videos on YouTube will help.

No idea what awaits us in A17.

PS: If I could give only one piece of advice, it would be to make sure your support columns have solid blocks beneath them all the way to Bedrock.
If thats the case, about the bedrock, I think TFP needs to look into it, so it only checks so many blocks deep. Maybe 5 or 6 deep for that at max.

 
Note to self: never build the framework of a base out of wooden frames again, lesson learned XD. To play it safe I might go at max 10 blocks apart then a support pillar for scrap frames. Make a square like that, then just for added security, a pillar in the center of that square.
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If thats the case, about the bedrock, I think TFP needs to look into it, so it only checks so many blocks deep. Maybe 5 or 6 deep for that at max.
I think that's what was intended but it wasn't working properly.

There's also a link to disappearing bikes and holes beneath where you parked the bike.

You'd find you bike in your mine sometimes. I'm guessing that was unplanned as well.

Anyway, they've fixed a few SI bugs and probably will always have something to improve on.

That's got to be a tricky thing to implement.

 
It's one thing to deal with how SI is supposed to work.

It's another entirely to try and work around it when it doesn't follow its own rules.

 
It's one thing to deal with how SI is supposed to work.
It's another entirely to try and work around it when it doesn't follow its own rules.
Imagine being a Quantum Physicist. ^_^"

 
It's a reasonable representation of what would happen if most of us had a pile of lumber and nails and tried to build something that looks like the things we build. There'd always be that uncertainty with adding the next plank. ;)

I do wish that SI failures weren't quite so catastrophic though. Lol...absolutely everything not directly on a pillar collapsing is a bit harsh.

-Morloc

 
Is does look like A17 fort defense has to be more robust. Most tricks (not traps) I think are out.

MM has a fort on top of a hill, which is interesting. Some AI behavior we don't know about?

 
Should I also switch to 90 min days? I find 60 min to just be not enough on average.
Yeah switch and see if you like it.

I play on 120 min days.

If you're going to play past day 35 it evens out.

Longer nights means longer Hordes.

With 60 min days I've found that on day 77 there just isn't enough time to kill all the mobs.

Whatever you are having the most fun with is the "right" setting for the game.

 
It's a reasonable representation of what would happen if most of us had a pile of lumber and nails and tried to build something that looks like the things we build. There'd always be that uncertainty with adding the next plank. ;)
I do wish that SI failures weren't quite so catastrophic though. Lol...absolutely everything not directly on a pillar collapsing is a bit harsh.

-Morloc
Its because its bascally a chain reaction. It would be nice if only a few blocks fell to kinda tell the player: Hey, you need more support here. Insted of having the entire thing come down just from adding 1 more block. I build my bases on stilts I still will in A17, Won't fight a horde in it though, but for wandering hordes, it lets them pass under it. Otherwise they get stuck at the side and start beating on it, and we don't know for sure how good the AI in a17 will be in terms of not getting itself stuck on a wall.

 
I usually build a horde base without a roof so I can focus on defenses. My regular base I keep compact so there is not collapse. I did try at one point to make a tall tower on top of my regular base but it crashed through my top floor and I never tried again. I keep my bases very basic and simple.

 
IF I remember correctly.. I made a large stilted fort.. that was alongside a cliff..IF you build the floors and "frame" parts with reinforced steel... that has the highest err.. rigidity? I had a large draw bridge going from the fort to the elevated road that formed the cliff.. having such a sharp drop off.

When I tested it on horde nights.. the hordes that came from the road side, would fall down.. then wnader around beneath by base near the "legs" of said base.. Looked cool.. but was a pain in the ass to make.. since it was a lot of trial and error (many times it fell apart.. )

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though in all fairness.. no matter how strong a zombie would be.. its still human flesh.. and one would think that they shouldn't be able to damage concrete at all..that the flesh would just be worn away..let alone it be so fragile when building ^_^

 
In A16 i always have a big problem when thinking of bases on top of the hills/mountains. Seen lots of videos on people who had similar problems and it mostly doesn't work.

The main thing is that the zombies will try to gnaw on the ground way beneath and just wreak on the whole foundation made of ground, dirt and stone. It's all fun making a big fort, but you would have to dig everything under to the "ground" level way below and put up concrete or something to be sure it's not easily wrecked.

One of my first and most practical defenses was a high up set of platforms (made out of metal bars to shoot through or scrap frames in early days) added on top of (hanging off) reinforced concrete pillars (4 pillars in a square) with additional "flooring" to extend off pillars. Underneath on ground level tons of reinforced spikes paired with wood spikes (or only wood spikes early game). Any means good for entering up top and you simply shoot from up above. Having a big flat area to work this on can help tons.

Bases i mostly build however i like - in POIs, underground, in self dug caves, etc.

 
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