PC I once loved this game...

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Roland said:
I agree. As long as every feature is working as the devs intend it to then there is no problem. But keep in mind that this is not the final version. More changes are coming and may require balancing. If those changes are too upsetting then the best thing is to simply wait until the game is done. At that day, you can teach your great-grandkids how to play. ;)


"Back in my day we had LBD..."

"Okay boomer."

 
It is forbidden to mention the glorious LBD method of excellent gaming goodness.

Never are the letters LBD to be united like someday the commie's will forbid the letters USA.


No. It is not forbidden. But you are now on a list. THE list. A list only Edgar J. Hoover could invent. A list you have no chance to get off again. Except that any attempt to get off that list will make your entry in that list even longer and more damning. 😎👁️👽    😁

 
No. It is not forbidden. But you are now on a list. THE list. A list only Edgar J. Hoover could invent. A list you have no chance to get off again. Except that any attempt to get off that list will make your entry in that list even longer and more damning. 😎👁️👽    😁


You, sir, have read "Hitchhicker's guide to the galaxy" or have watched various Monty Python movies.

If so, there is nothing that can be done for you, as its too late... I would know.   🥳

 
You, sir, have read "Hitchhicker's guide to the galaxy" or have watched various Monty Python movies.

If so, there is nothing that can be done for you, as its too late... I would know.   🥳
Who could have known that Pandora's Box really exists and is freely available for individual damnation. 

 
scorcher24 said:
.. then the door homing missiles were introduced, aka regular zombies. I gave this a shot more than once with A19 and the only way to somehow sustain is to make sure there is no door and try to make them spread out, so they don't get the idea to focus on one weak point. YouTube also seems to revolve around cheesing horde night.

For the love of this game, just remove this stupid mechanic and make them come in from all sides again as it was. 
When we got bored of the PVE and started killing each other in a village, we built a base nearby, (as the horde nights were still running).

We dug down to rock and laid down a block of reinforced concrete for the foundations, then a wide floor with gentle slopes to get onto it so they would not dig. After that, the structure was a pretty small single floor with a 2x2 ramps pillar in the middle and for "windows" we used thin pillars. The second floor was a cage for shooting vultures and sniping further out.

The main feature was two sets of zig-zagged doors, such that you could shoot through bars at the zombie that was bashing the door to the left or right of where you were aiming. If one side was running low on doors, we just move to the other side and the zombies followed.

It was ridiculously simple and easy to wipe them out. Even demolishers were so close that I just blew their balls off with an auto-shotgun, which leads into the drawback, I did have to put out a steel floor to take my shotgun shots.

Repairs were cheap, the doors and a few blocks hit for maybe 10% of their hit points.

(The blade traps were useless and a waste of effort and resources.)
 

7DaysToDie-simple-base.png

 
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Roland said:
Interesting. You say others fail to understand the distinction but then you do the same thing with my statement. Obviously, I was saying that the devs will work to close and end "software exploits" but that they will not try to stop every strategy that people use to gain an advantage over the zombies. 

Stopping people from improperly using flaws (such as the hatch elevator) but allowing them to use legit strategies (such as kill corridors) that ultimately give them an advantage over their enemies is horrible design philosophy? I don't think so.

The real problem is that some legitimate strategies work really well and people start using them to the exclusion of anything else and become bored and refer to them as "exploits" that should be nerfed all so they can be challenged again. The devs may or may not agree with that. But if they decide to "cop out" and retain some of those strategies in the game that are not software exploits but are simply effective methods of playing, I submit that it is good design philosophy because it gives more choices to players who haven't self-limited themselves by only doing those things they perceive as the most efficient and effective.

Regardless, any time the devs remove an advantage whether it is a legit strategy or a software exploit, there will be people who get upset at the change because they liked using it. That was my point. Therefore, the devs should only focus on actual software exploits that they deem important and not try and nerf every gameplay strategy advantage that players find. Now we may not all agree about whether a particular activity is the type of thing the devs should limit or not. That is their perogative. 


Nah, you got it twisted. This part here is well and good. 

The issue is this:

No matter what the AI leads the zombies to do, people will find a way to exploit them.


It's the wrong use of exploit. The one that confuses people and gets them all lathered up. But you knew that already, no?

 
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