PC I once loved this game...

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
.. then the door homing missiles were introduced, aka regular zombies. I gave this a shot more than once with A19 and the only way to somehow sustain is to make sure there is no door and try to make them spread out, so they don't get the idea to focus on one weak point. YouTube also seems to revolve around cheesing horde night.

For the love of this game, just remove this stupid mechanic and make them come in from all sides again as it was. 

 
1. Are you here to actually have a discussion, or, to vent?

2. What exactly does 'Cheesing Horde Night' mean to you?

3. You have the ability to go back in time and play previous alphas.

 
Well...."door-homing" was actually abolished as of A17. Pre A17 all zombies had the AI-Task to "Destroy Door" which meant nobody that I knew of actually used real doors on their ground level where zombies could reach because they would always seek it out. In fact, people would "cheese the AI" by placing doors in the fields around their base to draw them to those areas.

Currently, many zombies do zero in on the weakest blockage point for their path to you although it has been toned down quite a bit since A17. Many zombies have shorter paths and "forget" the way to the weakest point and end up bashing on nearby blocks so that there actually are more zombies bashing on different parts of your base than before.

I also don't think cheesing horde night is exclusive to this new AI. There was plenty of cheesing within the old system as well. No matter what the AI leads the zombies to do, people will find a way to exploit them. The nice thing about the new AI is that you can plan for the most likely pathway that most zombies will follow and make your traps more relevent on hordenight.  In the past, you could set up traps and never have zombies interact with them because they didn't follow the path that would bring them to your traps. I think that the current AI is more fun for trap builders and base designers who like to design kill corridors. Not all gauntlets that people are building for the undead to run are exploitive and cheesy and not everyone agrees on the line where you cross into unfair cheesy territory.

Your plea to abandon the current AI, if followed, would upset a whole other group of people who really enjoy the current preparation strategies for horde night. The developers are pretty set on the current AI being the permanent AI the game will ship with. faatal will continue to polish and randomize and close any blatant exploits but the general behavior we see right now is the way it will be. The zombies will generally follow the path of least resistance with some randomization and alternate behavior. As players learn how the zombies are going to approach their base they can make alterations and kill zones along that path to better defend and those defenses will come into play because the zombies (with some exceptions) will run that path.

 
Its funny to see some people, being personally mad at something in the game, requesting adjustments from the devs, like its due to them, like they own that game.

What's nice about the current AI is that you can replicate the approach you could have in a real-life situation, naturally : study the behavior of the threat and use it against itself to neutralize, contain and idealy suppress it. All humans tend to do this with their survival instincts. Its actually a tour de force from the Pimps to have been able to develop an AI that features those aspects, that constitutes so many entities and at the same time and that gives players the possibility to creatively circumvent, face and adapt to that dramatic situation (the Blood Moon) in an efficient way.

They can also fail if they cant adapt adequately, that's the beauty of the thing. Even if you think you got it and hold the Zs by the balls, there's always something that can happen and screw you up in a second. I've watched enough of Glock9 and Capp videos to see this happen and those guys are far from being noobs. This also nullifies the claim that "7DtD Youtube revolves around cheezing horde nights". Maybe some videos show some cheap and boring way to play the game, but its nothing wide-spread like OP claims.

 
Last edited by a moderator:
Agree with Roland. However there hopefully will come some further optimizations. Im fine with Zs finding a kill korridor, but that they often absolutely magically know the weakest point of a e.g. wall is "surprising".

Spikes are also quite... hmpf. Once there is a path through them, almost all Zs will follow that path and most of the other spikes are completely useless. And that they ignore spikes that are placed on block below the floor imho is also a really strange behaviour. Spikes seem to be the only "trap" that Zs recognize as an obstacle in their way, so they avoid it.

But in general it works. E.g. using the prison POI as a base, they are indeed coming from all sides. They surprisingly care very little for the door on the front. Also Zs coming from south don't circumvent the whole prision if there is already a hole in the wall on the north side. But everything coming from north will head for that hole.

 
1. Are you here to actually have a discussion, or, to vent?

2. What exactly does 'Cheesing Horde Night' mean to you?

3. You have the ability to go back in time and play previous alphas.
1. what does it matter to you?

2. even i understood the essence through the translator

3. Wow. this is a universal solution!

 
Last edited by a moderator:
1. what does it matter to you?

2. even i understood the essence through the translator

3. Wow. this is a universal solution!
...why do you need to be a @#&? about this? He asked legitimate questions, there's no big deal about it.

1. What does it matter to you to know how it mattered for him to ask?

2. He wasnt asking him to formaly translate this, but what sense it made to him.

3. Well, yeah, that's the easiest solution currently available. What, the devs should automatically abide to whoever whines about certain aspects of the game with poor arguments? If one's not happy about a game, they usually can put it down and play something else or adapt. Here, its even better, there's a third option and its to revert to previous versions still available, since OP thinks it was better in earlier constructs of the game.

 
Last edited by a moderator:
...why do you need to be a @#&? about this? He asked legitimate questions, there's no big deal about it.
because these answers are already f@#&?up.  I don't mind anyone being against it. But i am against those who are against those who are against.

..... and ...this is just my opinion ... you're giving your opinion of my opinion. Yes?

 
Last edited by a moderator:
You went with this with an arrogant attitude and that was totally uncalled for. Nothing surprising when someone acting this way gets feed back about it. That's what you get. And dont use that "Its just my opinion" excuse. Doesnt work.

 
You went with this with an arrogant attitude and that was totally uncalled for. Nothing surprising when someone acting this way gets feed back about it. That's what you get. And dont use that "Its just my opinion" excuse. Doesnt work.
But i also think about who wrote that (not yours) post...

But what do you mean "doesn't work"?  What should work?  ...this is my opinion  - and it works. What makes you think i'm making excuses?

hmm.... do you think, your opinion worked? Are you saying that - you can speak out about my opinion, but i can't speak out about another person's opinion?  ... is this how it "works"?  :)  

 
Last edited by a moderator:
What does it matter to you to know what it mattered to him how it mattered to Roland?  ;)
Wait a minute....I asked no questions. Not sure why you switched the "him" pronoun to my name in your quote when I very clearly kept ALL of my post to pontificating...

 
Wait a minute....I asked no questions. Not sure why you switched the "him" pronoun to my name in your quote when I very clearly kept ALL of my post to pontificating...
It was a mistake from my part because i just saw your name in the comments. No bad intentions whatsoever. I just put "him", referring to the author of the post n2n1 quoted, to quickly fix my error.

 
Last edited by a moderator:
I personally don't have a problem with the Z's & their magical sense of weak points in your base. 

I do see & agree with what the OP is saying, I would like an onslaught from all sides as well however that is the type of base I build. 

I've never used kill corridors myself but they are entertaining in their own right from videos I've watched.

I just build whatever the hell I want & deal with whatever weak point the Z's seem fit. 

 
As I don't know the lore of the game (hopefully TFP have some ideas), I cant say anything unless no lore is planed for the game.

If the game will have no specifics about the zombies pathing "supernaturally", then I would say it makes the game too simple to defend during BM.

Playing SP I can defend a HUGE fortress using two sledge turrets and nothing else. (Edit: I can get away with one, but two, placed correctly can be fun to watch)

I have been ambivalent defending my base since A17.

 
Last edited by a moderator:
I think the ai in a19 is better than in previous versions on horde night. It feels like there is a bit more randomness than 17 or 18. I get op’s comment, it isn’t purely random which it sounds like he enjoyed more. My base design, for the most part, hasn’t changed since a14. So, I use a square building with one door, a 5 high iron/wood bar fence ten blocks out from the building with one gate. I use barbed wire on perimeter to slow them down. The ai strikes one side for maybe a game hour before switching randomly to another side.
 

If we can kill them quick enough to prevent them breaching the fence before they switch to another side, then we’re okay. This set up allows us to actually watch how they attack, focus our attack on regions where they cluster. Even if they breach the fence, when the ai decides it’s time to attack from a different side, that fence breach is ignored. I can either repair the breach while my partner engages the new attack or just ignore the breach because the z’s ignore it too once they switch side of attack.

A17/18, you get a breach and the zombies make a beeline to it all night, regardless which direction they come from. I’d recommend the op hang in there, as the randomness increases while the smartness stays the same. Fatal has done some great tweaking to the ai behavior.

 
No matter what the AI leads the zombies to do, people will find a way to exploit them.
I'll never accept that statement as a valid attitude toward any game. It's repeated in this forum constantly as if it is fact, and it is not.
The AI should be understood and countered by the player as intended by the design of the game without exploits. Anything less is failure.
Try to find any developer of any respectable game make that statement. If this is the attitude with stupid zombies, this game is in for a world of hurt when the bandits come in. 

I agree with random attacks on defense.

I agree with zombies attack weakest spot.

I agree with zombies take open route.
I think it should work like this though:
1) Zombies always start attacking at random points.
2) Zombies do not target weak spots until a weak spot is discovered.

3) Zombies do not take open paths to the player until an open path to the player is discovered.
4) Only zombies that are near (can see) another zombie that discovered a weak spot or an open path will join in. Otherwise, they continue their randomness until they discover or "see" another zombie discover.
 
Whatever happened to the meat bomb, or whatever they were calling it? It would be nice to have something in the game to manipulate AI within the intentional bounds of the game. Some real strategy to the tower defense portion of the game would be nice in general. If more focus was put on that, there would be less people looking for trashy exploits for starters. How about a few zombies that will target traps if they are damaged by them? Could be bad for traps, but at the same time, it could be a useful strategy to manipulate that behavior in your favor.

 
Back
Top