https://steamcommunity.com/sharedfiles/filedetails/?id=2066221089
My skill level is cut and paste. Borrowing heavily from Snufkin, Robeloto, Guppycur, JaxTeller718, KhaineGB and War3zuk, I modded the screamer.
Basic Screamer - transparent - flies - scream has AoE
Feral Screamer - add electric energy to appearance - add shock buff to melee attack
Radiated Screamer - add electrical projectile attack
However crude the code is, most of it works. She looks good. She flies. She screams and her AoE works but...
She won't target me unless I injure her. She never uses the projectile attack. And, when spawned from the heat map, her scream isn't calling any zombies.
Here's some (rough) code to look at. Any help or pointers to clean up the code will be appreciated.
==== entities =====
==== items =====
==== buffs =====
==== sounds =====
My skill level is cut and paste. Borrowing heavily from Snufkin, Robeloto, Guppycur, JaxTeller718, KhaineGB and War3zuk, I modded the screamer.
Basic Screamer - transparent - flies - scream has AoE
Feral Screamer - add electric energy to appearance - add shock buff to melee attack
Radiated Screamer - add electrical projectile attack
However crude the code is, most of it works. She looks good. She flies. She screams and her AoE works but...
She won't target me unless I injure her. She never uses the projectile attack. And, when spawned from the heat map, her scream isn't calling any zombies.
Here's some (rough) code to look at. Any help or pointers to clean up the code will be appreciated.
==== entities =====
<entity_class name="zombieScreamer" extends="zombieTemplateMale">
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="Zombies/zombieStandardScreamerRagdoll"/>
<!-- change appearance -->
<property name="ReplaceMaterial0" value="particleeffects/models/materials/p_glass"/>
<!-- add ability to fly -->
<property name="Class" value="EntityVulture"/>
<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemalescoutroam"/>
<property name="SoundAlert" value="Enemies/Scout_Zombie/zombiefemalescoutalert"/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<!-- alter hit box to compensate for insubstantiality of body -->
<property name="Mass" value="50"/>
<property name="ModelType" value="Standard"/>
<property name="SizeScale" value=".6"/>
<!-- remove walk type -->
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="AIPathCostScale" value=".5, .6"/>
<!-- Gameplay -->
<property name="HandItem" value="meleeHandZombieScreamer"/>
<!-- change movement speed -->
<property name="MaxTurnSpeed" value="150"/>
<property name="MoveSpeed" value=".7"/>
<property name="MoveSpeedAggro" value="1, 1.5"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="CanClimbLadders" value="false"/>
<property name="JumpMaxDistance" value="0"/>
<property name="ExperienceGain" value="2000"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="125"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<!-- add AoE buff -->
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBansheeScream"/>
</effect_group>
</entity_class>
<entity_class name="zombieScreamerFeral" extends="zombieScreamer">
<property name="Tags" value="entity,zombie,walker,feral"/>
<!-- Gameplay -->
<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
<property name="PainResistPerHit" value=".25"/><!-- Feral -->
<property name="MoveSpeedAggro" value="1.5, 1.75"/>
<!-- add shock buff to attack -->
<property name="HandItem" value="meleeHandZombieFeral"/>
<property name="ExperienceGain" value="2750"/> <!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="190"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<passive_effect name="EntityDamage" operation="perc_add" value="0"/> <!-- Feral damage -->
<!-- add electric energy to appearance -->
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffIsFeralScreamer"/>
</effect_group>
</entity_class>
<entity_class name="zombieScreamerRadiated" extends="zombieScreamerFeral">
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<!-- Gameplay -->
<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
<property name="PainResistPerHit" value=".5"/><!-- Radiated -->
<property name="MoveSpeedAggro" value="2, 2"/>
<!-- add projectile attack -->
<property name="HandItem" value="meleeHandZombieScreamerRadiated"/>
<property name="ExperienceGain" value="3500"/> <!-- XP grunt radiated -->
<property name="LootDropProb" value=".03"/> <!-- Radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="270"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<passive_effect name="EntityDamage" operation="perc_add" value="0"/> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<property name="Tags" value="entity,zombie,walker"/>
<property name="Mesh" value="Zombies/zombieStandardScreamerRagdoll"/>
<!-- change appearance -->
<property name="ReplaceMaterial0" value="particleeffects/models/materials/p_glass"/>
<!-- add ability to fly -->
<property name="Class" value="EntityVulture"/>
<property name="SoundRandom" value="Enemies/Base_Zombie_Female/zombiefemalescoutroam"/>
<property name="SoundAlert" value="Enemies/Scout_Zombie/zombiefemalescoutalert"/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
<property name="SoundSense" value="Enemies/Base_Zombie_Female/zombiefemalescoutsense"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<!-- alter hit box to compensate for insubstantiality of body -->
<property name="Mass" value="50"/>
<property name="ModelType" value="Standard"/>
<property name="SizeScale" value=".6"/>
<!-- remove walk type -->
<property name="RootMotion" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="AIPathCostScale" value=".5, .6"/>
<!-- Gameplay -->
<property name="HandItem" value="meleeHandZombieScreamer"/>
<!-- change movement speed -->
<property name="MaxTurnSpeed" value="150"/>
<property name="MoveSpeed" value=".7"/>
<property name="MoveSpeedAggro" value="1, 1.5"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="CanClimbLadders" value="false"/>
<property name="JumpMaxDistance" value="0"/>
<property name="ExperienceGain" value="2000"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="125"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<!-- add AoE buff -->
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBansheeScream"/>
</effect_group>
</entity_class>
<entity_class name="zombieScreamerFeral" extends="zombieScreamer">
<property name="Tags" value="entity,zombie,walker,feral"/>
<!-- Gameplay -->
<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
<property name="PainResistPerHit" value=".25"/><!-- Feral -->
<property name="MoveSpeedAggro" value="1.5, 1.75"/>
<!-- add shock buff to attack -->
<property name="HandItem" value="meleeHandZombieFeral"/>
<property name="ExperienceGain" value="2750"/> <!-- XP grunt feral -->
<property name="LootDropProb" value=".03"/> <!-- Feral -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="190"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<passive_effect name="EntityDamage" operation="perc_add" value="0"/> <!-- Feral damage -->
<!-- add electric energy to appearance -->
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffIsFeralScreamer"/>
</effect_group>
</entity_class>
<entity_class name="zombieScreamerRadiated" extends="zombieScreamerFeral">
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<!-- Gameplay -->
<property name="DismemberMultiplierHead" value=".4"/><property name="DismemberMultiplierArms" value=".4"/><property name="DismemberMultiplierLegs" value=".4"/><!-- Radiated -->
<property name="PainResistPerHit" value=".5"/><!-- Radiated -->
<property name="MoveSpeedAggro" value="2, 2"/>
<!-- add projectile attack -->
<property name="HandItem" value="meleeHandZombieScreamerRadiated"/>
<property name="ExperienceGain" value="3500"/> <!-- XP grunt radiated -->
<property name="LootDropProb" value=".03"/> <!-- Radiated -->
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="270"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
<passive_effect name="EntityDamage" operation="perc_add" value="0"/> <!-- Feral damage -->
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
==== items =====
<!-- not intended to be a brawler - her forte is hindering the player until the other zombies arrive -->
<item name="meleeHandZombieScreamer">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="0.85"/>
<property name="DamageEntity" value="8"/>
<property name="DamageBlock" value="5"/>
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch ,buffInjuryStunned01"/>
<property name="Buff_chance" value=".2,.2,.25"/>
</property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
</effect_group>
</item>
<item name="meleeHandZombieScreamerFeral">
<property name="Extends" value="meleeHandZombieScreamer"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="0.9"/>
<property name="DamageEntity" value="12"/>
<property name="DamageBlock" value="6"/>
<!-- add shock buff - replaced buffStunned -->
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch ,buffShocked"/>
<property name="Buff_chance" value=".3,.3,.65"/>
</property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
</effect_group>
</item>
<item name="meleeHandZombieScreamerRadiated">
<property name="Extends" value="meleeHandZombieScreamerFeral"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="Delay" value=".7"/>
<!-- obsolete if rounds per minute exists -->
<property name="DamageEntity" value="18"/>
<property name="DamageBlock" value="8"/>
</property>
<!-- add projectile attack -->
<property class="Action1">
<property name="Class" value="Vomit"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".5"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="ammoProjectileScreamerRadiated"/>
<property name="Sound_warning" value=""/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
<property name="Buff" value="buffShocked"/></property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="55"/> A16 .7, 50=1.2 -->
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="6"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="50"/>
</effect_group>
</item>
<item name="ammoProjectileScreamerRadiated">
<property name="Meshfile" value="particleeffects/p_electric_shock"/>
<property name="Material" value="Morganic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="12"/>
<property name="Explosion.ParticleIndex" value="12"/>
<property name="Explosion.RadiusEntities" value="2"/> <!-- damage radius for entities -->
<property name="Velocity" value="13"/>
<property name="FlyTime" value="6"/>
<property name="LifeTime" value="8"/>
<property name="CollisionRadius" value=".5"/>
<property name="Buff" value="buffShocked"/>
</property>
<effect_group name="ammoProjectileScreamerRadiated" tiered="false">
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="buffShocked"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="60"/><!--InfectionRadiated-->
</effect_group>
</item>
<item name="meleeHandZombieScreamer">
<property name="Extends" value="meleeHandMaster"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="0.85"/>
<property name="DamageEntity" value="8"/>
<property name="DamageBlock" value="5"/>
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch ,buffInjuryStunned01"/>
<property name="Buff_chance" value=".2,.2,.25"/>
</property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
</effect_group>
</item>
<item name="meleeHandZombieScreamerFeral">
<property name="Extends" value="meleeHandZombieScreamer"/>
<property name="CreativeMode" value="None"/>
<property name="Degradation" value="99999" param1="true"/>
<property class="Action0">
<property name="Range" value="0.9"/>
<property name="DamageEntity" value="12"/>
<property name="DamageBlock" value="6"/>
<!-- add shock buff - replaced buffStunned -->
<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch ,buffShocked"/>
<property name="Buff_chance" value=".3,.3,.65"/>
</property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
</effect_group>
</item>
<item name="meleeHandZombieScreamerRadiated">
<property name="Extends" value="meleeHandZombieScreamerFeral"/>
<property name="CreativeMode" value="None"/>
<property class="Action0">
<property name="Delay" value=".7"/>
<!-- obsolete if rounds per minute exists -->
<property name="DamageEntity" value="18"/>
<property name="DamageBlock" value="8"/>
</property>
<!-- add projectile attack -->
<property class="Action1">
<property name="Class" value="Vomit"/>
<property name="Hitmask_override" value="Arrow"/>
<property name="Delay" value=".5"/>
<property name="Infinite_ammo" value="true"/>
<property name="Magazine_items" value="ammoProjectileScreamerRadiated"/>
<property name="Sound_warning" value=""/>
<property name="Sound_start" value=""/>
<property name="Sound_repeat" value=""/>
<property name="Sound_end" value=""/>
<property name="Sound_empty" value=""/>
<property name="Sound_reload" value=""/>
<property name="Buff" value="buffShocked"/></property>
<effect_group name="meleeHandZombieScreamer" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/>
<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="55"/> A16 .7, 50=1.2 -->
<passive_effect name="MagazineSize" operation="base_set" value="1"/>
<passive_effect name="BurstRoundCount" operation="base_set" value="6"/>
<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
<passive_effect name="MaxRange" operation="base_set" value="50"/>
</effect_group>
</item>
<item name="ammoProjectileScreamerRadiated">
<property name="Meshfile" value="particleeffects/p_electric_shock"/>
<property name="Material" value="Morganic"/>
<property name="CreativeMode" value="None"/>
<property class="Action1">
<property name="Class" value="Projectile"/>
<property name="DamageEntity" value="15"/>
<property name="DamageBlock" value="12"/>
<property name="Explosion.ParticleIndex" value="12"/>
<property name="Explosion.RadiusEntities" value="2"/> <!-- damage radius for entities -->
<property name="Velocity" value="13"/>
<property name="FlyTime" value="6"/>
<property name="LifeTime" value="8"/>
<property name="CollisionRadius" value=".5"/>
<property name="Buff" value="buffShocked"/>
</property>
<effect_group name="ammoProjectileScreamerRadiated" tiered="false">
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="buffShocked"/>
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="60"/><!--InfectionRadiated-->
</effect_group>
</item>
==== buffs =====
<buff name="buffIsFeralScreamer" name_key="buffRadiatedRegenDesc" description_key="buffRadiatedRegenDesc" tooltip_key="buffRadiatedRegenDesc" icon="ui_game_symbol_radiation" icon_color="255,0,0">
<stack_type value="ignore"/>
<duration value="2000000000"/>
<update_rate value="2.5"/>
<effect_group>
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffShocked,buffInjuryShocked01,"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_electric_shock" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
</effect_group>
</buff>
<buff name="buffBansheeScream" hidden="true">
<update_rate value="12"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="bansheebuff0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="positionAOE" range="12" buff="buffBanshee"/>
</effect_group>
</buff>
<buff name="buffBanshee" hidden="true">
<stack_type value="replace"/>
<duration value="6"/>
<effect_group>
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="2" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".5" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff0" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff1" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
</effect_group>
</buff>
<stack_type value="ignore"/>
<duration value="2000000000"/>
<update_rate value="2.5"/>
<effect_group>
<passive_effect name="BuffResistance" operation="base_add" value="1" tags="buffShocked,buffInjuryShocked01,"/>
<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_electric_shock" local_offset="0,0.75,0"/>
<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
</effect_group>
</buff>
<buff name="buffBansheeScream" hidden="true">
<update_rate value="12"/>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="bansheebuff0"/>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="positionAOE" range="12" buff="buffBanshee"/>
</effect_group>
</buff>
<buff name="buffBanshee" hidden="true">
<stack_type value="replace"/>
<duration value="6"/>
<effect_group>
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="2" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".5" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff0" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="bansheebuff1" play_in_head="true">
<requirement name="EntityTagCompare" tags="player"/>
</triggered_effect>
</effect_group>
</buff>
==== sounds =====
<SoundDataNode name="bansheescream">
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert3"/>
<Channel name="Mouth"/>
<Priority name="3"/>
<maxVoicesPerEntity value="10"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff0">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff1">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Oneshots/a_horde_oneshot2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<AudioSource name="Sounds/AudioSource_Screamer"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert3"/>
<Channel name="Mouth"/>
<Priority name="3"/>
<maxVoicesPerEntity value="10"/>
<LowestPitch name="0.95"/>
<HighestPitch name="1.05"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff0">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Enemies/Scout_Zombie/zombiefemalescoutalert2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>
<SoundDataNode name="bansheebuff1">
<AudioSource name="Sounds/AudioSource_Notifications"/>
<AudioClip ClipName="Sounds/Ambient_Oneshots/a_horde_oneshot2"/>
<LocalCrouchVolumeScale value="1.0"/>
<CrouchNoiseScale value="0.5"/>
<NoiseScale value="1"/>
<MaxVoices value="10"/>
<MaxRepeatRate value="0.01"/>
</SoundDataNode>