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I need help with modding!!

so it should be #Alien?Alientest?
#<FileName>

?<UnityName>

So #Alien would indicate Alien.unity3d as a file.

?alienttest would be what your unity says it is.

When I look at your screenshot, I see the CubePrefab used. You may need to change your model reference to #Alien?CubePrefab

 
This is the error: SDX: Could not find bundle named 'alien'

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2018-10-09T19:14:17 11.635 ERR Loading and parsing 'blocks.xml' (Model '#alien?CubePrefab' not found on block with id 2042)

2018-10-09T19:14:17 11.635 ERR Loading of blocks aborted due to errors!

There is no bundle in the resource folder spelled alien.unity3d

 
Code:
SDX: Loading bundle... C:\Users\lol\Desktop\SDXModding\Game\working\/Mods/SDX/Resources\CubePrefab.unity3d
So the CubePrefab.unity3d. So your syntax would be #CubePrefab?CubePrefab

Remember:

#<FileName>

?<Unity name>

 
you cant name your unity files #CubePrefab?CubePrefab. you cant use the "?" sadly. ive tried it

- - - Updated - - -

oh dont worry, i know what you mean

 
Yea, your very close. The new block is being loaded by SDX now. Using #CubePrefab?CubePrefab in your blocks and recipes xml should work

 
Do the tuts. They work. I had to do the cube one a couple times until I got it right.

We've all been there.

 
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