The biggest problem I have with trying to play with friends is that we competing over the loot. So if you play 7d2d with a friend you get half as much loot.
And to make things worse you get twice as much enemies by the engine enemy levelling (*). So playing as team you get half or less as much loot in same time as you would get solo.
I would suggest adding an option for "personal loot" so that when player loots a chest, it would be looted and empty ONLY to HIM/HER and for all other players the loot chest would still be not looted so they too can loot it. Or another even easier alternative would be to multiply the loot by number of players in the team. So if there is AK in loot chest, then if there are 3 players in the team, there would be 3 AKs. For 50 ammo is solo, there would be 100 for team of 2.
Zombie games are great for co-op play. But 7d2d as garbage for co-op play or even as multiplayer. This loot competition kills the social game play. Most people for most time play multiplayer games just to hang out with friends. 7d2d as it is just do not serve that need. If you play with friend you friend needs to set up their base far enough of you that they have places to loot.
So to recap, either
1. Make loot personal, would also fix problem in crowded servers and you could even turn off loot respawn. (Best)
2. Multiply loot by team member count. (Easy)
3. Do not auto level-up enemies by team member count so when team's loot is divided by the members number, they speed would be increased by same amount. (Easiest, just ignore team member count in game level calculation for example instead of sum of player game levels, get average)
And that should/could be as game setting, allowing server owners to set to their player's liking.
* I also hate the enemy level auto increase, you do not progress in this game at all, as anytime your character gets stronger, the ALL the enemies get stronger too as same amount.
It would be much more interesting to have enemy level by biome. So players could themselves choose when to progress to harder level areas with better loot. You know, like in every singel good & popular MMO. As that would naturally balance the PvP levels too.
And to make things worse you get twice as much enemies by the engine enemy levelling (*). So playing as team you get half or less as much loot in same time as you would get solo.
I would suggest adding an option for "personal loot" so that when player loots a chest, it would be looted and empty ONLY to HIM/HER and for all other players the loot chest would still be not looted so they too can loot it. Or another even easier alternative would be to multiply the loot by number of players in the team. So if there is AK in loot chest, then if there are 3 players in the team, there would be 3 AKs. For 50 ammo is solo, there would be 100 for team of 2.
Zombie games are great for co-op play. But 7d2d as garbage for co-op play or even as multiplayer. This loot competition kills the social game play. Most people for most time play multiplayer games just to hang out with friends. 7d2d as it is just do not serve that need. If you play with friend you friend needs to set up their base far enough of you that they have places to loot.
So to recap, either
1. Make loot personal, would also fix problem in crowded servers and you could even turn off loot respawn. (Best)
2. Multiply loot by team member count. (Easy)
3. Do not auto level-up enemies by team member count so when team's loot is divided by the members number, they speed would be increased by same amount. (Easiest, just ignore team member count in game level calculation for example instead of sum of player game levels, get average)
And that should/could be as game setting, allowing server owners to set to their player's liking.
* I also hate the enemy level auto increase, you do not progress in this game at all, as anytime your character gets stronger, the ALL the enemies get stronger too as same amount.
It would be much more interesting to have enemy level by biome. So players could themselves choose when to progress to harder level areas with better loot. You know, like in every singel good & popular MMO. As that would naturally balance the PvP levels too.