Xtrakicking
New member
Hi, everyone. After a long hiatus, I'm back at playing the game again, only to realise that base defense currently is not balanced in any way at all.
I'll have to finally admit that I used to sort of "skip" horde nights by staying on top of rooftops until I had a strong base. Now that I'm back I thought it would be great to stop using cheap tactics and face the hordes the fun way, which is to actually make a base for each horde.
That's when I realised that base building and base defense is extremely unbalanced, especially compared to older alphas. Here's why:
I made a small base out of cobblestone blocks, with arrow slits to shoot the zombies from within and a couple rows of wood spikes. As we all know, making a decent base at the start is very hard, because of the stamina penalty and crap tools, but I still think the base I made should've been more than enough for the 1st horde. I even had more cobblestones and tools to repair as they did damage.
Welp, not only it wasn't enough, apparently it was a simple joke. They tore through in seconds. Literally, in a couple of seconds, they were through. Didn't even have time to repair.
Now, after this immense failure, I thought about it for a while and found out that, unless your base is built to take advantage of the AI, it's pretty much impossible or extremely hard to make a decent base to fight off the hordes in default settings (I was playing warrior difficulty, with 8 zombie horde nights. I wouldn't say that's too extreme to justify what happened).
- Wood is simply out of the question, which makes wood blocks pretty much useless. Back in other alphas, I believe wood bases weren't the best, but they were ok for the first horde.
- Cobblestone and bricks, as I have tested, are like paper to them too.
- Iron seems to be better. Too bad an iron base is so incredibly expensive, it's out of the question too.
- Concrete and steel seem to be the only options, except they aren't options till mid-endgame.
Traps are quite not worth the resources either. They eat through spikes like they're nothing, and the other traps are for mid-endgame too.
So anyways, TL;DR: Base defense is extremely unbalanced, unless your base tricks the zombie's AI. There's no progression at all, since all materials except concrete or steel are either useless against them (just like early game traps), too expensive or both.
I'll have to finally admit that I used to sort of "skip" horde nights by staying on top of rooftops until I had a strong base. Now that I'm back I thought it would be great to stop using cheap tactics and face the hordes the fun way, which is to actually make a base for each horde.
That's when I realised that base building and base defense is extremely unbalanced, especially compared to older alphas. Here's why:
I made a small base out of cobblestone blocks, with arrow slits to shoot the zombies from within and a couple rows of wood spikes. As we all know, making a decent base at the start is very hard, because of the stamina penalty and crap tools, but I still think the base I made should've been more than enough for the 1st horde. I even had more cobblestones and tools to repair as they did damage.
Welp, not only it wasn't enough, apparently it was a simple joke. They tore through in seconds. Literally, in a couple of seconds, they were through. Didn't even have time to repair.
Now, after this immense failure, I thought about it for a while and found out that, unless your base is built to take advantage of the AI, it's pretty much impossible or extremely hard to make a decent base to fight off the hordes in default settings (I was playing warrior difficulty, with 8 zombie horde nights. I wouldn't say that's too extreme to justify what happened).
- Wood is simply out of the question, which makes wood blocks pretty much useless. Back in other alphas, I believe wood bases weren't the best, but they were ok for the first horde.
- Cobblestone and bricks, as I have tested, are like paper to them too.
- Iron seems to be better. Too bad an iron base is so incredibly expensive, it's out of the question too.
- Concrete and steel seem to be the only options, except they aren't options till mid-endgame.
Traps are quite not worth the resources either. They eat through spikes like they're nothing, and the other traps are for mid-endgame too.
So anyways, TL;DR: Base defense is extremely unbalanced, unless your base tricks the zombie's AI. There's no progression at all, since all materials except concrete or steel are either useless against them (just like early game traps), too expensive or both.
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