Scyris
Survivor
So I am playing 17.2 Unmodded, well almost unmodded, I have a reduced encumbrance penalty mod and a 60 slot backpack mod but thats it. I been having some issues in 17.2 that have been especally noticable.
1: Zombie spawning is completly out of whack. I have zombies on blood moon night, teleporting right behind me and beating on me when I am in a enclosed cage, and there is no easy path for them to get to me on a straight path. They just literally teleport right on top of me.
2: Simmlar to #1, I'm in a room in a completly cleared Poi, outside when I look out I see no zombie at all up to clip range, so I start harvesting materials with a wrench, next thing I know a zombie teleports in right smack behind me and almost kills me as it was a lumberjack zombie, and he instastunned me, again, the entire poi and anything outside of it was dead, I could see no zombies right before this happened. This thing tends to happen many times per game, zombies magically spawning behind me when there shouldn't have been any etc.
3: Had a base I was building, only way up to me was to walk a long corridor and go up the stairs, I hear noise down there, and go down to see whats up, somehow the zombie managed to get on top of my bars, without damaging a single block and was just like loitering there. If he came up the stairs, he would have came right up to me, but no he was above on top of the bars by the entrance at ground level.
4: Silencer still does not work, it does literally nothing other than hurt your weapons damage. It never worked in base a17, or 17.1 and still doesn't work in 17.2. Should be changed to not impact weapon damage, just effective range and actually ya know, silence the weapon enough you can actually shoot once or twice without waking up a entire floor.
5: Vultures having the attack speed of a uzi, they still do. They have a habit of getting right in top of you/inside you so your unable to hit them at all.
6: Not an issue but, I'd like it to say "what" i might be coming down with, insted of just a random "You may have a illness thing" more of a QoL thing here, just to give the player time to prepare just incase it sticks.
7: The mobility debuff on armor has got to go, or at least have the skill reduce it to 0 when maxxed. Its bad enough we get slowed for using our inventory slots, stack armor on top of that and the game just feels like a slog as you move so slow. Kinda like skyrim with heavy armor at first it slows you a ton, but by the time you max the skill, its movement reduction ends up nullified.
8: Sound needs to be overhauled, a zombie outside and like 50+ meters away should not hear me wrenching something when I am inside a poi. Even a gun shot should be hard for them to hear from that far away when I am in a poi.
9: More sound issues/qol changes i'd like. I'd like a zombie voice and player sound effect slider, I'd completly mute player sound effects myself or make them extremly low, I find the zombie screeching annoying as all hell when they are beating down a wall or door to get to me. Maybe if we can't have them have a volume slider at least make it so they make the screech MUCH less often.
10: I'd like guns to be quieter, as it is I barely ever use them as it just causes more problems than they solve. Only time I ever do use them is on blood moons, as everything is a gpsing locked on missle then anyway. I've never been able to actually enjoy using the guns in 7dtd. By day 7 I usually have a full stack of most ammo types other than magnum rounds if I been looting alot of poi's, just to give you an idea how little use I find them. This is with me not buying a single round off a trader as well or crafting any. I just don't see a point to a gun in most cases when 1-3 arrows from a bow with its bascally free ammo will do the job and with less hassle of waking other zombies up. If zombies had a much lower chance to stun or didn't randomly teleport behind me and start hitting me i'd probally use them more.
I don't know if the spawning things are put in on purpose to screw over the player or what. They sure sort of feel like they are as its been an issue for a looong time and never seems to actually get fixed. Case your wondering I have 2186 hours played so far, and thats just what steam says for the base game, it doesn't include modded copies I have. If I'd add those in, it'd probally be close to 4k+ hours. Gotta admit, 7dtd is one of the best bangs for the buck i've ever seen in gaming, nothing else on my libary of 350+ games has anywhere near that much playtime.
1: Zombie spawning is completly out of whack. I have zombies on blood moon night, teleporting right behind me and beating on me when I am in a enclosed cage, and there is no easy path for them to get to me on a straight path. They just literally teleport right on top of me.
2: Simmlar to #1, I'm in a room in a completly cleared Poi, outside when I look out I see no zombie at all up to clip range, so I start harvesting materials with a wrench, next thing I know a zombie teleports in right smack behind me and almost kills me as it was a lumberjack zombie, and he instastunned me, again, the entire poi and anything outside of it was dead, I could see no zombies right before this happened. This thing tends to happen many times per game, zombies magically spawning behind me when there shouldn't have been any etc.
3: Had a base I was building, only way up to me was to walk a long corridor and go up the stairs, I hear noise down there, and go down to see whats up, somehow the zombie managed to get on top of my bars, without damaging a single block and was just like loitering there. If he came up the stairs, he would have came right up to me, but no he was above on top of the bars by the entrance at ground level.
4: Silencer still does not work, it does literally nothing other than hurt your weapons damage. It never worked in base a17, or 17.1 and still doesn't work in 17.2. Should be changed to not impact weapon damage, just effective range and actually ya know, silence the weapon enough you can actually shoot once or twice without waking up a entire floor.
5: Vultures having the attack speed of a uzi, they still do. They have a habit of getting right in top of you/inside you so your unable to hit them at all.
6: Not an issue but, I'd like it to say "what" i might be coming down with, insted of just a random "You may have a illness thing" more of a QoL thing here, just to give the player time to prepare just incase it sticks.
7: The mobility debuff on armor has got to go, or at least have the skill reduce it to 0 when maxxed. Its bad enough we get slowed for using our inventory slots, stack armor on top of that and the game just feels like a slog as you move so slow. Kinda like skyrim with heavy armor at first it slows you a ton, but by the time you max the skill, its movement reduction ends up nullified.
8: Sound needs to be overhauled, a zombie outside and like 50+ meters away should not hear me wrenching something when I am inside a poi. Even a gun shot should be hard for them to hear from that far away when I am in a poi.
9: More sound issues/qol changes i'd like. I'd like a zombie voice and player sound effect slider, I'd completly mute player sound effects myself or make them extremly low, I find the zombie screeching annoying as all hell when they are beating down a wall or door to get to me. Maybe if we can't have them have a volume slider at least make it so they make the screech MUCH less often.
10: I'd like guns to be quieter, as it is I barely ever use them as it just causes more problems than they solve. Only time I ever do use them is on blood moons, as everything is a gpsing locked on missle then anyway. I've never been able to actually enjoy using the guns in 7dtd. By day 7 I usually have a full stack of most ammo types other than magnum rounds if I been looting alot of poi's, just to give you an idea how little use I find them. This is with me not buying a single round off a trader as well or crafting any. I just don't see a point to a gun in most cases when 1-3 arrows from a bow with its bascally free ammo will do the job and with less hassle of waking other zombies up. If zombies had a much lower chance to stun or didn't randomly teleport behind me and start hitting me i'd probally use them more.
I don't know if the spawning things are put in on purpose to screw over the player or what. They sure sort of feel like they are as its been an issue for a looong time and never seems to actually get fixed. Case your wondering I have 2186 hours played so far, and thats just what steam says for the base game, it doesn't include modded copies I have. If I'd add those in, it'd probally be close to 4k+ hours. Gotta admit, 7dtd is one of the best bangs for the buck i've ever seen in gaming, nothing else on my libary of 350+ games has anywhere near that much playtime.