Okay, I failed to take an account game play settings. I see what you mean.Sexy t rex becomes orders of magnitude more important when playing with zombie speeds higher than default, on higher difficulty settings. It basically becomes mandatory if you don't wanna have a bad time on insane nightmare.
I've been playing a perception only playthrough on insane recently and honestly haven't felt too much like I've needed it. Or flurry of blows.
It simply means you have to kite enemies a little bit more.
Doesn't make your viewpoint invalid though! just different playstyles.Okay, I failed to take an account game play settings. I see what you mean.
Sexy T-Rex is important for melee players but not for players using ranged weapons. If you primarily use ranged weapons, you can ignore Sexy T-Rex.Am I doing something wrong?
i used to always throw my first point into it, but now its easier and my points go where i need them based on which weapon i want to sport at the time. now in a21, each perk has it built into it so for those who want to try to spec entirely in one attribute to test it can without having to put a point into a different attribute as well.![]()
Unless, you know, you want to build (which is >75% of the point of the game, to me), in which case it's straight into strength again.i used to always throw my first point into it, but now its easier and my points go where i need them based on which weapon i want to sport at the time. now in a21, each perk has it built into it so for those who want to try to spec entirely in one attribute to test it can without having to put a point into a different attribute as well.![]()
sexy t is not removed, but it is incorporated into most other attribs.I usually only put 1 point in, that is enough to make a difference, but now that we are losing Sexy T in the update none of that really matters.
I really don't have a problem with stamina unless I've just finished sprinting right before attacking.
I do know that. I didn't say it was common for me. I rarely have that problem because I understand it. I was pointing out that except if that happens, stamina isn't as problem. And I also understand about power attacks. My point there was that with a spear, I never have a reason to use them because I hate going after a thrown spear.That is a thing I can't understand why people wont learn. Mainly some of the 'tubers I watch, but seems like a common problem..
Scenario: You're going somewhere. The trip is likely to end up in a fight. Either during the travel or at the destination. Actual travel or just running back and forth in POI:
1) Sprint til out of stamina => sprint in bursts to keep stamina under 25% => show up to the fight with <25% sta => "wait for stamina" while getting beat on.
is exactly as fast as:
2) Sprint til at 75% stamina, walk til full => repeat between 75 and 100 => show up for the fight with >75% sta => get to fighting.
As you need the stamina for the fight, the options are Exactly equally fast, but with 2) you just won't get beat on while you wait for stamina in the fight.
And while I'm complaining.. if you haven't figured out a real reason to press the power attack button, don't. (There are reasons, they're just .. rare) Watching tubers go left click - right click completely randomly, keeping their regen mostly off with rare and pointless power attacks, and wondering why they're constantly out of stamina... it's turning into a pet peeve of mine..![]()
Hah, yeh, sorry - I ended up ranting about other people, those ■■■■ youtubers. It wasn't directed at you, but I did wonder if I should've emphasized that a little more.. that "you-passive" didn't help matters.I do know that. I didn't say it was common for me.
Yeh, it's not a bad system, it has its upsides with edge cases (like how the situation changes when low on regen). But it is quite hard to learn. Some kind of highlight for the "you're not regenerating right now" might help, but that would likely be "too flashy" once you've gotten the message."but it does more damage" my response... "yeah and at a cost".![]()
Meh, not really. It is useful almost all the time, you just need to know how many hits each of larger zeds take and use it when you need the proc (such as knockdown with sledges) or when it will save you a swing. Most of the time I know if I need to hit the zed 2 more times or if 1 power swing will take care of it and the power swing is almost always useful in that situation.Yeh, it's not a bad system, it has its upsides with edge cases (like how the situation changes when low on regen). But it is quite hard to learn. Some kind of highlight for the "you're not regenerating right now" might help, but that would likely be "too flashy" once you've gotten the message.
There's pretty significant variance to zed health now, I ran into Feral Arlenes with 80 points of difference between them. Swapping one headshot from Normal to Power would give a 34 point difference in my test, skills would roughly double the difference - that would still be within the variation for one of the weaker ferals. My point? You cannot actually know how many it'll take or if it'll make a difference.you just need to know how many hits each of larger zeds take
Yeh, that's where we agree, some procs are well worth the cost. Unless you need the sta of course..use it when you need the proc (such as knockdown with sledges)
The rest goes back into the first point, HP variance. You can't really know if it'll make a difference. But you can know if you can afford the stamina to try, so, when you can afford it, it's not a bad move.when it will save you a swing. Most of the time I know if I need to hit the zed 2 more times or if 1 power swing will take care of it and the power swing is almost always useful in that situation.