PC I hate the shringking circle around the burried treasure

Tahaan

Refugee
How hard is this. You approach form one of the cardinal directions until it says "Nearby" and then you step 10 meters forward, then dig down 2 blocks.  This is already too easy!

 

 
It always depends. If the buried treasure is buried on flat ground it is very easy.

On the other hand, if it is in the side of a hill or mountain, you have to search for a while. Therefore some players hate these quests. Especially if they have no patience.
 

 
I have no problem unless they are deep in water and that is fixed in A19.  Patience does not come in when it takes me literally not even two minutes to find it.  I think the fun pimps put this in because people just can't use the already super easy hints.

Now what would be cool is if you could once in a bluemoon just find one of them while mining... And then there be a chance of it exploding or do something nasty so you have to decide whether you chance opening it or not.  

Hey new guy, my inventory is full, can you loot this chest here for us please....

 
As long as I can mod the feature out (which I assume it is), I don't care. I get wanting to cater to different player styles and to want to give more casual players  options to make it easier. To each, their own.

 
okay... call me crazy... but it isn't in the middle of that "circle"*... is it?
Like... if you drive away far enough and come back, that "circle" has changed again. And it is always "kinda" in the middle, but never directly.
I'm not a HUGE fan of the shrinking circle (I think it should shrink steadily with each hit and by a lot less that it does now) but I do like the idea behind it! Digging up a 5x5x2 isn't the most pleasant thing to spend the day, even if you use the checkered digging method.

*with circle I mean that circle where it shows you "nearby" it is a 10 block diameter but it isn't at 0,0

 
Last edited by a moderator:
Buried supplies tend to be very close to the middle.

Treasure maps,  can be anywhere, including the very  edge.  (if it weren't for some really good amts of dukes, I wouldn't bother.

but 20k dukes? that's half a q6 solar panel)   :D

 
In my experience, they're always in the middle. I always measure the diameter of the search area with frames, then I dig right at the center of it. Within a minute, I've already got the supplies.

I don't mind the circle, tbh. If I'm already measuring the circle with wood frames in A18, might as well show it and avoid wasting time.

 
My trick is to zoom into the map as much as possible and position the arrow of the player marker directly above the treasure chest. Usually works very well.

 
I wouldn't mind if it just showed the area related to the perk you have and it didn't even shrink. Just to save me ever having to put down blocks to show the perimeter.

 
Maybe they changed something in A19 because it is rarely in the center. The circle shrinks towards it as you dig. I didn’t think I would like it but after playing with it, it actually makes the buried supplies and treasures a more enjoyable activity. 
 

As @Xtrakicking mentioned the circle is simply a shortcut to what we do with frames anyway. Now you get right to digging with a gentle hot/cold mini game added to the mix to keep you from going the totally wrong direction for too long. 

 
Perhaps when I try it I will like it.  I just don't want it to be TOO damn easy - I already find it quite easy even without dropping frames (but I just imagine them there)

I'll reserve judgement for now.

 
I like it. We were always using wood frames to mark the edges anyways, so that's just one less thing to do. Not too fond of the circle shrinking every 10 blocks though, but it might just not make that much of an actual difference anyways.

By the way, a good technique is digging out a sort of "chess grid", 2 blocks down. You'll either dig on top of the chest and see it underneath, or you'll dig right next to it and it will show from the side - the chest creates a "hole" in adjacent blocks. Basically cuts the workload in half.

 
I rarely find it in A19 before the circle shrinks and sometimes it shrinks twice. It is NOT always in the middle of the circle any longer.

 
I rarely find it in A19 before the circle shrinks and sometimes it shrinks twice. It is NOT always in the middle of the circle any longer.
That changes things.  Because in A18 if I don't find it in the center it is because I didn't measure properly.

Thank you for that!

 
I hate the whole look of the new icons. A circle just appearing in the world? Why would you ruin an immersive game with arcade like way markers? I just hope there is either an option to switch to a not so bright and ugly way or it can be modded out.

 
I hate the whole look of the new icons. A circle just appearing in the world? Why would you ruin an immersive game with arcade like way markers? I just hope there is either an option to switch to a not so bright and ugly way or it can be modded out.
Yeah... there were better ways to go about it, but oh well.

 
I do agree about their arcade look. We aren’t wearing a visor with a HUD that could overlay the terrain with such read outs and displays. 
 

But then that also applies to food and health bars, stealth bars, xp counters, digital clock and day counters, a compass display with virtual markers integrated into it....pretty much everything that displays on the main game page. 
 

So in for a penny in for a pound....

 
Well then let´s add the damage numbers flying trough the air also? Ofc there is other things on screen, would be pretty hard to play without any information. And i actually don´t mind better indicators, just a lot more decent maybe? 

But apparently it can be turned off? A 3 hour video is a bit too long for me right now.

 
Last edited by a moderator:
I do agree about their arcade look. We aren’t wearing a visor with a HUD that could overlay the terrain with such read outs and displays. 
 

But then that also applies to food and health bars, stealth bars, xp counters, digital clock and day counters, a compass display with virtual markers integrated into it....pretty much everything that displays on the main game page. 
 

So in for a penny in for a pound....
Interesting. For so long Pimps were against on screen indicators like food and water, I remember MM specifically speaking on immersion and less screen clutter.

Do you have any insight as to why they always feel the need to be so extreme in their decisions? A middle ground approach would have been welcome, but it seems like they have two modes, off and beast mode lol. Its all or nothing and it isn't just the ui but also subtle other changes since 16. Remember we didnt have lots of ui elements at one point now they all seemed to have returned with a vengeance and then some.

 
Back
Top