It's a storm, not an enemy you can kill.No, in the current implementation, you can only eat one bandage after another to heal, but you can't do anything to reduce the effects of the storm while you're outside. Imagine a player being attacked by a zombie and simply eating bandages in response instead of fighting back or running away. Sounds pretty stupid, but that's exactly what you and some others in this forum are suggesting as a countermeasure against a storm.
How do you protect yourself from a storm in real life? By taking shelter. That's the concept of the storm that you don't understand.
It's your opinion that it's tedious, but I don't think so. If you build your base in a hostile environment, you have to adapt to that environment. It's your decision. I get the impression that many complaints about the storm boil down to “I don't want to be interruptedNo, I can mine resources underground during a storm without any problems. I know that.
It's just that storms are extremely annoying. You set foot outside and immediately the countdown starts, and when it reaches zero, your character makes a groaning sound and you lose HP for no other reason than being outside. In that short time, I can't even load my loot into my vehicle without taking damage. It's just annoying. Or imagine you're a player who likes to build their base in the desert or in the snow. You're out building, and when the storm comes, you have to seek shelter and can only twiddle your thumbs until it's over.
If you decide to enter the most dangerous biomes in the early days when you are not prepared, it is your decision, and you will have to accept the consequences.You always argue based on the assumption that the player has some kind of motorized vehicle at their disposal and never that they might be traveling on foot or, relatively early in the game, by bicycle. You might as well assume that the player has an M60 and an inventory full of ammunition at all times.
And I find it funny when people say they don't like debuffs. That's the whole point of a debuff. It's something that puts you at a disadvantage. You have to figure out how to compensate for that disadvantage, either through tactics or other methods.
And why do you think a debuff system will be so different from what we have now? In the end, many people won't want to go out in the storm because their speed and stamina will be penalized, and they'll stay inside. I'm not against debuffs, but basing storms on that seems silly to me. For starters, debuffs should be related to temperature, so in my opinion, they should be complemented with damage.