PC I finally found a way to make the game interesting

That is your decision to wait for steel tools, but the game does not need to help you with that (especially when you already made your game easymode with 120minute days).

If it really did make steel tools easily available, iron tools would be a useless step in the progression and would better be removed from the game. Also a ww1 fortification doesn't help you save gasoline.
Help a lot - you put a lot of spikes so you don't need electicity traps

 
faatal is totally addicted to Traders. I doubt he'll dump that monkey on his back. ;)
Ha ha. I don't care for traders. Makes the game too easy. I pretty much just use them to sell junk to and buy books. Do the occasional quest. I want a survival experience, not a social one.

Trader stock would be a good setting. I'd go 10%, but when you have hundreds of things to do, features like that will often not happen or sometimes team members will object to a feature and it does not happen.

 
Ha ha. I don't care for traders. Makes the game too easy. I pretty much just use them to sell junk to and buy books. Do the occasional quest. I want a survival experience, not a social one.

Trader stock would be a good setting. I'd go 10%, but when you have hundreds of things to do, features like that will often not happen or sometimes team members will object to a feature and it does not happen.
I'm the same way.  Once A20 drops and I played it vanilla a few times, I want to expand on my trader modifications which will be totally different and interesting (haven't playtested yet so it can be a complete bomb).  In my vision, traders only sell raw materials (limited quantities) and schematics / perk books.  This is critical as I am also removing the ability to perk into a schematic and the ability to find books / schematics in loot.  I think this is really going to slow down progression in the game (I am also removing weapons / tools / armor from loot so now you have to make your own equipment) - earning dukes will be slowed down since you won't find equipment (tools / weapons / armor) to see to the traders so you will either need to sell a lot of junk to them or do quests for them to earn dukes to unlock schematics.  The trick is making it tough and enjoyable without making it too frustrating.

 
Personally, I'd much rather see a barter economy in the game than the currency one we have now.  Yeah, I know that's a lot harder to program.  :p

 
Or allow the trader to be destroyed by zombies or players even!

It should be well defended however.  I think one of the mods has that.

 
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