Boidster
Refugee
IMO your third bullet is begging the question a bit. "But now they have Demolition zombies" does not completely invalidate base-building, does it? I play 2-player co-op and our strategy/preferred play style has always been to build a strong base (or take over a POI), lay a bunch of traps around it, and perch on top focusing fire on the most dangerous incoming zombies. Used to be cops. Now demos are on the list. Maybe we get 'em, maybe we miss, but the base is designed to have "crumple zones" that can withstand damage without causing overall integrity to collapse.Im a builder at heart and I like the idea that im able to try and build a base to withstand the horde, but with each recent patch It seem the direction the game is going is to not have a horde base at all. Heres what I mean:
- Previously I was a underground bunker person, but then Digging zombies where introduced
- I changed it to a overground fort, but they they updated AI pathing
- I adapted to "Pathing Base" build, but now they have Demolition zombies
- Adapt to not have a horde base and run at night, Zombie speed are increased.
And but so, if you want to be able to build a base that can withstand horde night, but only after a fight - including non-trivial damage to the base - then that should be doable with relatively default settings.
To the extent you want the base to survive relatively unscathed and for the survivor(s) to not be in much danger (as when you used to hole up under ground), then you will need to adjust AI block damage settings and horde night bonuses, probably.
It's impossible to craft a game and default settings that will gracefully cover all possible play styles. Hence "default". Start tweaking settings and see if you can find a better balance for you. I bet you can get the balance you want without too much trouble. Good luck.
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