I dont want longer early game make end game content

If we had the old zombie AI back, at least for horde night, I'd have a lot more reason to keep playing, because base defense wasn't really a solved problem back then. Now, it's almost impossible not to funnel the zombies easily into one place for them all to die.

I agree insofar as AI pathing, on horde nights, you should be attacked from all corners of the universe.
 
You are attacked from all corners of the universe if you're not copying the megabase builders and how they play.
Kind of. You almost have to build a base specifically to get attacked from all sides. No way to reach you or the same paths from all directions. It doesn't have to be a megabase or any kind of meta or whatever that prevents them from attacking from all sides. If there is a path to the player on only one side, they won't normally attack from all directions unless they go into demolition mode. So you can definitely get them to attack from all sides, but it is a conscious decision to build so that happens.

Another thing that can help if you want that to happen is to damage some blocks on all sides of the base. It doesn't have to be much damage - a single hit with a stone hammer will do it. Zombies like to attack damaged blocks and may ignore a path if they find a damaged block they can attack. Having those all around a base and cause zombies to attack from all directions. Of course, they only come from one direction at a time.
 
Ding!

More planning than I care to do, AND, I would still know where they are going to hit.
I've had them go around my base to attack another side when there was a damaged block, though. So even though they come from one direction, they can attack from any if given incentive. :)
 
I've had them go around my base to attack another side when there was a damaged block, though. So even though they come from one direction, they can attack from any if given incentive. :)
Sure, but that just causes them to pile up in one place again. I miss when they'd attack from all over regardless of your base design or damage to blocks.
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You are attacked from all corners of the universe if you're not copying the megabase builders and how they play.
You can just put double walls on a base sitting on flat ground with no changes in elevation, and the zombies will go to any place you have a single block thick wall. You literally have to try to get them to attack from all sides, and then as soon as some blocks get damaged, they'll all congregate at the damaged blocks.
 
Kind of. You almost have to build a base specifically to get attacked from all sides. No way to reach you or the same paths from all directions. It doesn't have to be a megabase or any kind of meta or whatever that prevents them from attacking from all sides. If there is a path to the player on only one side, they won't normally attack from all directions unless they go into demolition mode. So you can definitely get them to attack from all sides, but it is a conscious decision to build so that happens.

Another thing that can help if you want that to happen is to damage some blocks on all sides of the base. It doesn't have to be much damage - a single hit with a stone hammer will do it. Zombies like to attack damaged blocks and may ignore a path if they find a damaged block they can attack. Having those all around a base and cause zombies to attack from all directions. Of course, they only come from one direction at a time.
Who said anything about builds? ;) You don't have to build a blessed a thing if you don't want to and just enjoy the chaos if you like...and if you can survive it, of course. I honestly don't get why TFP is so concerned about people who try to avoid zombies on horde night when there's an option to turn it off altogether. Send birdies after people who take off in their gyrocopters and circle around? Why? If they want to circle around, let 'em circle around. I don't see the appeal of that myself, but there we are. A lot of people who do stuff like that, of course, go on YouTube and beat their chests because they think they've found an "exploit" when I wouldn't rate something like that an exploit at all. It's where I've come by the impression that there use to be, at least, a creative tug of war going on between TFP and certain players that actually resulted in improvements to the game, but maybe turned into something not quite so creative later.
 
Ding!

More planning than I care to do, AND, I would still know where they are going to hit.
Correct me if I'm wrong, but don't they spawn and start to move in from three points and directions? It's been a while since I've tested and my memory may be faulty, but I recall them coming from two diagonal directions from the front and one from the rear (or vice versa depending which direction you're facing). Would a few more spawn points alleviate the sense of knowing precisely where they're going to hit?
 
Correct me if I'm wrong, but don't they spawn and start to move in from three points and directions? It's been a while since I've tested and my memory may be faulty, but I recall them coming from two diagonal directions from the front and one from the rear (or vice versa depending which direction you're facing). Would a few more spawn points alleviate the sense of knowing precisely where they're going to hit?

Guess so, but I am not the one to be asked that question. However, if you make a 10x10 block, and stand to one edge there are going to come for you on that edge. So, not sure.
 
Guess so, but I am not the one to be asked that question. However, if you make a 10x10 block, and stand to one edge there are going to come for you on that edge. So, not sure.
I think, maybe, the zombie AI has been over-engineered in an effort to plug holes when I very much doubt most players are megabase builders. Certainly not all of them are. Look at Glock9. Can't be the only one who's perfectly happy with a few hatches.
 
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