GuardianReaper0
New member
You might find various parts of resource gathering or cooking, etc relaxing, but that doesn’t mean everyone does. Having these as OPTIONS is the point. You can still CHOOSE to not use them. Perhaps even a server setting to enable or disable them.Please don’t pee on my leg and try to tell me it’s raining. This literally says “super food only accessible from him”. So this wouldn’t be an additional option it’d be the only option.
Oh I would say if these were added they shouldn’t be able to be used if you chose the highest difficulty settings or perma-death. Those should be difficult and if you or your team can’t handle it lower your difficulty settings.
Look I can do all the things you want made easier, enjoy doing it, and accomplish what I want. You can see some of my screenshots in other threads of me doing it. Cooking takes 2 seconds. Farming takes a few minutes but I have around 100 plots. I’m at day 197 and I have cabinets and crates overflowing with everything. Resource gathering is quite relaxing. Honestly all of the tasks in this game are quite relaxing when it comes to getting all the things you need in mass quantities.
My points are:
- If you look at the amount of time a player would take doing each of the various things, the time really does stack up. Even the “10 seconds” that Suxar claims. These give a way for players to cut down on the time spent on these parts and more time into what they enjoy.
- Having NPCs around helps bring some life to the game. Look at the difference between Traders having unique voicelines in comparison to old version (console). It makes spending time at or around the trader much more enjoyable!
- In a perfect situation, you would have individual players that ENJOYED doing these particular tasks. Not everyone will have a group like that though. Plus what happens if that player isn’t online that day? This seems like a good way to solve those situations.
- In terms of difficulty, perhaps permadeath isn’t the best example, you are right. However, harder difficulties would still benefit from this. Like the medic for example. It would only help when you are at your base, but not out in the field. Personally, I think having some kind of bonus for what is essentially a base upgrade should help with harder difficulties. It’s up to the player just how hard they want to make it on themselves though.
As far as “large variety of food” ideally you would be able to set recipes that you want them to cook, and just by dropping supplies in their box they will automatically cook those things.Ok )))).
Aim at the box with water, press "E", hold down "Shift", click on the water, release "Shift", press "E".
Aim at the box with ingredients, press "E", hold down "Shift", click on the potato, click on the corn, click on the mushrooms, release "Shift", press "E".
Aim at the fire, press "E", click on the recipe, click on the maximum quantity arrow, click on the production button, press "E".
Aim at the box with ingredients, press "E", click the box button with one arrow twice, press "E".
Even if it takes 10 seconds, it's still very little.
Yes, there may be options. But I don't like a large variety of food in the inventory, it takes up a lot of space.
I am a melee fighter and usually pump up health regeneration. To clear the same weapons factory, I need about 6-7 vegetable stews. This amount fits perfectly into 1 inventory slot. If I carry a variety of food, it will take up more slots.
I use canned food, but usually after I have accumulated a sufficient amount of it. The food from them is good, but canned food has become rare now.
As I said, it would cut down the time spent. Especially when players don’t have a ton of time to play. Saving 10-30 sec each time actually does stack up faster than you think.