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https://7daystodie.com/forums/showthread.php?136323-Bleeding-Particles

Gareee

Tester
I just tossed the basic hit particle on the bleed effect and it looks okay for a placeholder. At least just to let players know, "Hey, that guy is bleeding you can probably focus on the other one." Bonus is that it works on the player too. Nothing says, "Use a bandage" Like seeing your blood squirt out in 4 different directions.
https://giant.gfycat.com/EachUnfinishedFireant.webm

Code:
<configs>
<append xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
		<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_impact_metal_on_organic" local_offset="0,.25,0" parent_transform="Hips"/>
</append>
<insertBefore  xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
<update_rate value=".05"/>
</insertBefore >
</configs>
While not perfect, I do LIKE this visual cue. where do I add this xml, or is there a modlet for it to see how it plays out?

 
I just tossed the basic hit particle on the bleed effect and it looks okay for a placeholder. At least just to let players know, "Hey, that guy is bleeding you can probably focus on the other one." Bonus is that it works on the player too. Nothing says, "Use a bandage" Like seeing your blood squirt out in 4 different directions.
https://giant.gfycat.com/EachUnfinishedFireant.webm

Code:
<configs>
<append xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
		<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_impact_metal_on_organic" local_offset="0,.25,0" parent_transform="Hips"/>
</append>
<insertBefore  xpath="/buffs/buff[@name='buffInjuryBleeding']/effect_group">
<update_rate value=".05"/>
</insertBefore >
</configs>
Now thats dope. Good work!

 
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