PC HOW TO WIN (Getting more Zombies in your Game)

Quick question concerning the maxcount of outdoor spawns. Do decimals work as well? If raising the amount to 2 gives you twice as many zeds would raising it to 1.5 just give you 50% more?

 
Max count values are not multipliers they are the actual number of zombies that will spawn in each area. The reason why a two was twice as many in that example is that the default version was a one. If it had been say a three then I would have had to replace it with a six in order to double. Decimals won’t work for that value.

 
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Okay. Thanks Roland. That would explain why after I made the changes the console would pop up when I entered my game. It had a red error message saying something about an invalid number or something to that effect in the spawning. I switched them to whole numbers from the 1.5 I put in and it's okay now.

 
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One thing I am trying tomorrow is a huge amount of zombies but a respawn time of 300 days. I wonder if this will allow you to “reclaim the land” so to speak. Initially there will be many but if you kill them that area will be cleared for good. Could be fun or it might get boring.
Actually what I would like to see is a more graduated spawning system. Have an area marked around a town or city with a special spawn process. one based on the number of other zombies in the area. Kind of like a growth pattern, the more zombies in an area the faster they will respawn to fill the area back up. If you go into a town and only kill a few zombies, say 10%, then it will fill back up quickly but if you killed 90% of the zombies then it would take several days to completely respawn.

Of course, as I was thinking it through there might be a simple way of doing it, if we can convince the Pimps to add a variable for Max Number of Spawns in a Day. Set the MaxAlive to 50 and the DailyRespawn to 3 and you would have a case where you can 'clean out' a town of zombies for a few days but if you leave it for a couple weeks, when you come back it is full of zombies again.

 
Code:
 <biome name="pine_forest">
<spawn maxcount="3" respawndelay="2" time="Day" entitygroup="ZombiesAll" />
<spawn maxcount="5" respawndelay="1" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="3" respawndelay="10" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
<spawn maxcount="3" respawndelay="14" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />
</biome>

<biome name="desert">
<spawn maxcount="3" respawndelay="2" time="Any" entitygroup="ZombiesAll" />
<spawn maxcount="4" respawndelay="1" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="2" respawndelay="10" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
<spawn maxcount="2" respawndelay="14" time="Any" entitygroup="FriendlyAnimalsDesert" spawnDeadChance="0" />
</biome>

<biome name="wasteland">
<spawn maxcount="4" respawndelay="1" time="Day" entitygroup="ZombiesAll" />
<spawn maxcount="6" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNight" />
<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
</biome>

<biome name="burnt_forest">
<spawn maxcount="5" respawndelay="1" time="Day" entitygroup="ZombiesBurntForest" />
<spawn maxcount="6" respawndelay="1" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="2" respawndelay="10" time="Any" entitygroup="EnemyAnimalsBurntForest" spawnDeadChance="0" />
<spawn maxcount="2" respawndelay="14" time="Any" entitygroup="FriendlyAnimalsBurntForest" spawnDeadChance="0" />
</biome>

<biome name="snow">
<spawn maxcount="2" respawndelay="2" time="Any" entitygroup="SnowZombies" />
<spawn maxcount="4" respawndelay="2" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="2" respawndelay="10" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />
<spawn maxcount="2" respawndelay="14" time="Any" entitygroup="FriendlyAnimalsSnow" spawnDeadChance="0" />
</biome>
this are the settings i used in my last save (was mp with 3 people).

not bad but i think i will up the respawndelay quite a bit, i kind of like the ability to clear an area which is then zed free for a while, otherwise you just start to ignore and not fight them..

over all it is a shame that you can't make a difference between city and poi vs. open land, i would prefer more zed in citys and around pois and only a few roaming ones in open area. not sure yet how i should balance that, without having open areas too crowded or citys and poi surroundings too empty.

 
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I'd like to add a very simple yet very hard way of increasing the difficulty of the game.

Decrease day time to minimum (10 minute days).

By the time you cut your second tree and because your campfire and forge are running, you'll get at least one wondering horde heading to your location. I think, but I'm not sure, it's because the heatmap scales with day time. Is this correct? Would that mean a 180 minute day server will require 3 times more heat to send screamer/horde?

 
Is that with the duration="xx" portion?
It's the 24 hour cycle from the options.

I've tested it again and it seems that this parameter does affect heat map increase rate . Having twice and thrice the day duration will require twice and thrice the amount of heat required to summon hordes. In contrast having half or one third of the day duration will also mean having twice and three times more screamer and hordes appearing in your base.

Which means on 180 hours per day cycle servers I'll need three times more burning barrels to summon hordes...

Maybe I'm wrong but shouldn't this be a bug? The trees and the farms crop cycles do not scale with 24 hour cycle so why should the heatmap?

 
It's the 24 hour cycle from the options.

I've tested it again and it seems that this parameter does affect heat map increase rate . Having twice and thrice the day duration will require twice and thrice the amount of heat required to summon hordes. In contrast having half or one third of the day duration will also mean having twice and three times more screamer and hordes appearing in your base.

Which means on 180 hours per day cycle servers I'll need three times more burning barrels to summon hordes...

Maybe I'm wrong but shouldn't this be a bug? The trees and the farms crop cycles do not scale with 24 hour cycle so why should the heatmap?
It might be a work in process still. Faatal did some improvement work but it might of been only to torches. Looking at the torch code is a good example of probably how heat should work for everything else...

 
Thanks Roland. I just launched a new game with all the settings you mentioned x 2, it's a nice nightmare.

One thing I'd like to see is the possibility to mute the zombies voices. This could be a terrible game changer. 

 
I went through entityclasses.xml and changed all of these to empty string "" (deleted the <some value> entries):

<property name="SoundRandom" value="<some value>"/>
<property name="SoundAlert" value="<some value>"/>
<property name="SoundSense" value="<some value>"/>

No more sounds when zombies notice or target you. They still make sound when hurt, though. Pretty easy modlet to make, if it doesn't already exist.

 
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I went through entityclasses.xml and changed all of these to empty string "" (deleted the <some value> entries):

<property name="SoundRandom" value="<some value>"/>
<property name="SoundAlert" value="<some value>"/>
<property name="SoundSense" value="<some value>"/>

No more sounds when zombies notice or target you. They still make sound when hurt, though. Pretty easy modlet to make, if it doesn't already exist.
Thanks a lot !

 
Sure thing. I should note that all of the animals (I think) also have those settings, so unless you want wolves and bears to also be silent, restrict your changes to the zombies. Don't just go willy-nilly through the whole file or a fearsome rabbit with big pointy teeth might sneak up on you.

 
Regarding biome zombie counts.  It is also worth noting they apply per chunk and not the entire biome.  I believe a chunk is 16x16 voxel.  So cranking up the max count from 1 to 4 will yield a pretty significant feel.

 
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Roland, ironically enough I haven't followed the forums much these past months yet I have been playing more than usual, is there anything in the pipes regarding making towns/cities have their own subbiomes in A19?

The game definitely feels quite dead if you don't mod it but then again just adding more zombies everywhere gets tedious quite fast. I'd happily increase the number of zombies where they are supposed to be found the most, both for immersiveness and also to warrant for a bigger challenge where the bigger rewards lie.

 
I don’t know whether they will do a “city biome” again but they are going to do radiated areas and I believe you will be able to make whole cities have a particular level of radiation and I also believe that radiated areas can have their spawn rates increased. If all that comes to be then we will once again be able to have dangerous cities with more peaceful wilderness. 

 
I don’t know whether they will do a “city biome” again but they are going to do radiated areas and I believe you will be able to make whole cities have a particular level of radiation and I also believe that radiated areas can have their spawn rates increased. If all that comes to be then we will once again be able to have dangerous cities with more peaceful wilderness. 
That's very sad to hear especially since nothing in what you said seems certain. I wish buildings would have a certain heat associated to them so that "groups of building" would add up and raise the amount of zombies by a substantial amount. The fact an endless forest has the same amount of zombies than a big city is majorly disappointing both for immersiveness and for challenge.

 
after i customize the xml for wandering horde spawning, what's the easiest way to test it in game?

is there a console command avail to spawn a wandering horde? or does everyone just jump into the map and run in circles until a wandering horde shows up? 

 
after i customize the xml for wandering horde spawning, what's the easiest way to test it in game?

is there a console command avail to spawn a wandering horde? or does everyone just jump into the map and run in circles until a wandering horde shows up? 
I did not test it in A19 but the command was spawnwanderinghorde in previous version.
 

 
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