RAGE PVE
Refugee
Vanilla radiation stopped working so I installed https://www.nexusmods.com/7daystodie/mods/2215 and although the radiation is now effective once more it doesn't kill fast enough like deadly radiation used to do so would anyone know how to make that happen?
`
Vanilla radiation stopped working so I installed https://www.nexusmods.com/7daystodie/mods/2215 and although the radiation is now effective once more it doesn't kill fast enough like deadly radiation used to do so would anyone know how to make that happen?
`
<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group">
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
<requirement name="NotHasBuff" buff="god"/>
<requirement name="NotHasBuff" buff="buffRadSuit"/>
<requirement name="InBiome" biome="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
<requirement name="!HasBuff" buff="god"/>
<requirement name="CVarCompare" cvar="_biomeradiation" operation="GT" value="2.5"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffRadSuit">
<requirement name="HasBuff" buff="buffRadSuitMask"/>
<requirement name="HasBuff" buff="buffRadSuitChest"/>
<requirement name="HasBuff" buff="buffRadSuitGloves"/>
<requirement name="HasBuff" buff="buffRadSuitLegs"/>
<requirement name="HasBuff" buff="buffRadSuitBoots"/>
</triggered_effect>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStatusRadiation" operation="add" value="randomfloat(2,7)">
<requirement name="InBiome" biome="8"/>
<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
<requirement name="NotHasBuff" buff="buffRadSuit"/>
<requirement name="CVarCompare" cvar="$buffStatusRadiation" operation="LT" value="100"/>
</triggered_effect>
</effect_group>
I've tried adding that effect group onto buffStatusCheck01 but that didnt make a difference, if thats the right thing to try.
Thanks in advance
`
Vanilla radiation stopped working so I installed https://www.nexusmods.com/7daystodie/mods/2215 and although the radiation is now effective once more it doesn't kill fast enough like deadly radiation used to do so would anyone know how to make that happen?
`
<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group">
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
<requirement name="NotHasBuff" buff="god"/>
<requirement name="NotHasBuff" buff="buffRadSuit"/>
<requirement name="InBiome" biome="8"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRadiation01">
<requirement name="!HasBuff" buff="god"/>
<requirement name="CVarCompare" cvar="_biomeradiation" operation="GT" value="2.5"/>
</triggered_effect>
<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffRadSuit">
<requirement name="HasBuff" buff="buffRadSuitMask"/>
<requirement name="HasBuff" buff="buffRadSuitChest"/>
<requirement name="HasBuff" buff="buffRadSuitGloves"/>
<requirement name="HasBuff" buff="buffRadSuitLegs"/>
<requirement name="HasBuff" buff="buffRadSuitBoots"/>
</triggered_effect>
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStatusRadiation" operation="add" value="randomfloat(2,7)">
<requirement name="InBiome" biome="8"/>
<requirement name="CVarCompare" cvar="_underwater" operation="Equals" value="1"/>
<requirement name="NotHasBuff" buff="buffRadSuit"/>
<requirement name="CVarCompare" cvar="$buffStatusRadiation" operation="LT" value="100"/>
</triggered_effect>
</effect_group>
I've tried adding that effect group onto buffStatusCheck01 but that didnt make a difference, if thats the right thing to try.
Thanks in advance