BlackRabbitMsk
Active member
Dear all, have a nice day!
I want to create a task that, when completed, will not send the player to the merchant for a reward, but will drop an airdrop with the necessary loot near him.
Tell me how I can trigger this game event. As I understand it, this is a game event - but I did not find anything similar in the vanilla file. Perhaps someone has an example of implementing such a mechanic.
Thanks in advance!
I want to create a task that, when completed, will not send the player to the merchant for a reward, but will drop an airdrop with the necessary loot near him.
Tell me how I can trigger this game event. As I understand it, this is a game event - but I did not find anything similar in the vanilla file. Perhaps someone has an example of implementing such a mechanic.
Thanks in advance!