<!-- <perk name="perkLuckyLooter" parent="skillPerceptionScavenging" name_key="perkLuckyLooterName" desc_key="perkLuckyLooterDesc" icon="ui_game_symbol_shopping_cart">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" desc_key="reqPerceptionLevel02"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07"/></level_requirements>
<effect_group>
<passive_effect name="LootGamestage" operation="perc_add" level="1,5" value=".05,.25"/>
<!-- LootGamestage only counts for containers that you open. It does not affect party loot GS. -->
<passive_effect name="ScavengingTime" operation="perc_subtract" level="1,2,3,4,5" value=".1,.2,.4,.6,.8"/>
<effect_description level="1" desc_key="perkLuckyLooterRank1Desc" long_desc_key="perkLuckyLooterRank1LongDesc"/>
<effect_description level="2" desc_key="perkLuckyLooterRank2Desc" long_desc_key="perkLuckyLooterRank2LongDesc"/>
<effect_description level="3" desc_key="perkLuckyLooterRank3Desc" long_desc_key="perkLuckyLooterRank3LongDesc"/>
<effect_description level="4" desc_key="perkLuckyLooterRank4Desc" long_desc_key="perkLuckyLooterRank4LongDesc"/>
<effect_description level="5" desc_key="perkLuckyLooterRank5Desc" long_desc_key="perkLuckyLooterRank5LongDesc"/>
</effect_group>
</perk> -->