DiesFourth
New member
I originally posted this at the 67,436th commeny in another thread but some1 said no1 would ever see anything due to the amount of comments so i'll re-post it here so maybe Gazz or some1 can stumble across it : )
I rarely ask for anything but im going to ask for this.
I politely ask for zombies in 7 days to surround bases and attack/try to breach from all directions at ounce. I mean a full 360 degree perimeter.
Lets imagine a mini horde of 20 random low level zombies so were all looking at the same scenario. Now lets imagine a 10x10 square structure made out of concrete 4 blocks high. Now were all seeing the same thing.
How i propose to achieve this. Currently zombies sense and all attack the weakest part/point of any structure. Fine lets go with that.
Assuming all 4 walls are of the same material they will all attack 1 specific spot. I propose instead of all zombies ganging up on 1 lower block section the the block directly above it to gain access ( gaining a damage bonus for every added attacker in the process ) almost instantly with 6 or more zombies all attacking the same 2 blocks.
Im thinking once 3 zombies all attack the same blocks all future zombies attack 2-3 blocks away instead of all attacking the same 2 block basically melting them. So, we had 20 zombies basically now in groups of 3 all attacking 2-3 blocks away from any other gang of 3 so its now 7 different groups of 3 all attacking different blocks 2-3 blocks away from any other group of 3.
In my mind this accomplishes a few things.
1. 20 zombies dont breach in 3.5 seconds and all conga line through the same hole making the rext of the structure useless.
2. 3 zombies in a gang does considerably less damage allowing you time to repair or defend at least a few areas of being attacked.
3. This imo spreads the attacking groups out and makes the player decide which group of 3 is the greatest threar and act accordingly.
4. Actually makes spike traps or defences placed around the exterior perimeter worth a damn instead of just the few traps in from of the 1 point currently being attacked by all 20 zombies.
5. The sheer psychological effect of possibly being surrounded adds tension and anxiety to the game like we used to feel.
The same principle could then be applied to horde night. Instead of all zombies attacking he same spot wether above ground or underground the player would hear attacks coming from basically every different direction if above ground.
If underground instead of 2-3 areas of attack/digging they would also " spread out " and could possibly gain access in a 360 degree circle around the underground player.
The threats at this point are coming from 1 direction and basically boring and predictable. Imo this or a system that achieved the same "spread out " effect would add ALOT to the game.
Thoughts and or critiques ?
I rarely ask for anything but im going to ask for this.
I politely ask for zombies in 7 days to surround bases and attack/try to breach from all directions at ounce. I mean a full 360 degree perimeter.
Lets imagine a mini horde of 20 random low level zombies so were all looking at the same scenario. Now lets imagine a 10x10 square structure made out of concrete 4 blocks high. Now were all seeing the same thing.
How i propose to achieve this. Currently zombies sense and all attack the weakest part/point of any structure. Fine lets go with that.
Assuming all 4 walls are of the same material they will all attack 1 specific spot. I propose instead of all zombies ganging up on 1 lower block section the the block directly above it to gain access ( gaining a damage bonus for every added attacker in the process ) almost instantly with 6 or more zombies all attacking the same 2 blocks.
Im thinking once 3 zombies all attack the same blocks all future zombies attack 2-3 blocks away instead of all attacking the same 2 block basically melting them. So, we had 20 zombies basically now in groups of 3 all attacking 2-3 blocks away from any other gang of 3 so its now 7 different groups of 3 all attacking different blocks 2-3 blocks away from any other group of 3.
In my mind this accomplishes a few things.
1. 20 zombies dont breach in 3.5 seconds and all conga line through the same hole making the rext of the structure useless.
2. 3 zombies in a gang does considerably less damage allowing you time to repair or defend at least a few areas of being attacked.
3. This imo spreads the attacking groups out and makes the player decide which group of 3 is the greatest threar and act accordingly.
4. Actually makes spike traps or defences placed around the exterior perimeter worth a damn instead of just the few traps in from of the 1 point currently being attacked by all 20 zombies.
5. The sheer psychological effect of possibly being surrounded adds tension and anxiety to the game like we used to feel.
The same principle could then be applied to horde night. Instead of all zombies attacking he same spot wether above ground or underground the player would hear attacks coming from basically every different direction if above ground.
If underground instead of 2-3 areas of attack/digging they would also " spread out " and could possibly gain access in a 360 degree circle around the underground player.
The threats at this point are coming from 1 direction and basically boring and predictable. Imo this or a system that achieved the same "spread out " effect would add ALOT to the game.
Thoughts and or critiques ?
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