PC How to permanently solve the Traders "issue"

Not necessarily. I'd often run into this in Fallout New Vegas, and would offset the issue of the trader not having enough caps by also buying things I did needed as well as selling what I had.

Realistically, it would make sense for the traders to have a limited amount of Dukes (refreshing when the store stock changes every few days), as I doubt they'd just have an unlimited amount of currency on hand.
Money printer 

But it would solve issues like near infinite money 

 
Not necessarily. I'd often run into this in Fallout New Vegas, and would offset the issue of the trader not having enough caps by also buying things I did needed as well as selling what I had.

Realistically, it would make sense for the traders to have a limited amount of Dukes (refreshing when the store stock changes every few days), as I doubt they'd just have an unlimited amount of currency on hand.
Yeah, I know.  But I don't always want something.  I've done this in various Fallout games and others with the similar kind of setup.  It works okay but I often end up just dropping stuff as I go because I can't actually sell it due to limited trader funds.  If the game lets you have unlimited storage, I might store it until/if I can finally sell it or want to buy something to offset the cost, but when unlimited storage isn't available, so much stuff just gets left behind since it can't be sold.  Of course, this game does allow unlimited storage, so I can hold onto stuff as long as needed.  I already deal with only being able to sell a certain number of each item, so I have to hold stuff until I can sell more of the item or I have to travel to other traders to sell more.  Having to also be limited to available money just doesn't sound good to me.  Especially since I rarely buy anything from the traders anyhow, which means not much of any kind of offset available.

 
I like that idea. Traders are way too OP. The game really needs some sort of trader balancing and this would also lead to a bit more to do hunting for things the traders need.

The quest rewards would also need an overhaul though.

Did you think about making this into a mod?

 
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Many games do similar, though we are now talking about question and not bartering.  But I actually like that this game doesn't have non-stop collection quests.  Those are fine but they do get old and can be found in just about every RPG.  Here, the quests are mostly tailored to simply kill, kill, kill.  We do have one collection quest.  I am fine with that.  I wouldn't mind more types of quests but I'd rather see sometime more interesting or even unique instead of the "go-to because we can't think of something better" collection quest. 

That said, I would love to see quests where you need to bring X number of resources to the trader to upgrade the trader and/or improve the trader compound from a small starter location to a fancy large compound.  Make it feel like you are doing something to improve the world beyond building your base. 😀
Apparently, the forum ate my original response.

Certainly in the context you provide above, I appreciate it could be the same old same old collection quest.

Maybe I was not clear, but I was suggesting longer more complex multi-stage "quests" for a particular reward.  Think of the starter quest were each stage is a set of "quests" (e.g. 3 X Tier 3s) or a large amount of resources, or a small amount of hard to get resources.

As old school boring as they become they would be a change from kill zombies at POI or kill zombies and bring me widget at POI.

I honestly thought the Twitch Integration features would be used to leverage dynamic events into the game, to support advanced questing and random events above and beyond wandering hordes. Perhaps a "go here and defend the survivors" style.

 
Not sure if you're referring to my OP or to the other guys's ideas... in any case I'm not a modder.  :noidea:


Well, if a modder likes that idea, you might have a chance of them doing it, worth a try doing a post in the mod forum if someone is interested in doing it. We do know how slim the chances are that a suggestion like this actually get´s in the game offically.

 
Interesting idea. I could see this bartering being expanding onto the trader specializations. Like perhaps Trader Bob would be willing to barter away an engine for medicine. Or Trader Hugh wants an engine + oil in exchange of giving you some ammo, cause he needs those items for his ammo making press. 

 
i dont use traders so i have no dog in this but isnt this pretty much the same as crafting?   in order the get bullets you have to get this and that etc

 
i dont use traders so i have no dog in this but isnt this pretty much the same as crafting?   in order the get bullets you have to get this and that etc
Not exactly, because crafting recipes have a fixed number of ingredients, while each trader (and even the same trader in different days) will ask for a varied number of items or services to give you what you want. This change would also encourage exploration more, since you may want to explore POIs you'd never explore just because you need that specific item to barter.

Also, you'd need to hurry, because if you come back tomorrow, the same trader may not need that item anymore and will ask for something else maybe.

 
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