Killermoench
Refugee
windos and linux have filesystems wich use hardlincs (ntfs under windows).
hardlincs are fileentrys to data. more than one hardlinc can piont to the same data, because of this can you save drive space.
so long one hardlinkc exist can the data not deleted, but over each hardlinc can the data edited.
editing a file needs to remove the hardlinc, when only this one file are to use for editing.
windows has tools with tem is easy to create hardlincs and find duplicate file and exchange this with hardlincs for freeing drive space.
game version organisation:
one folder for client/server with subfolders for each version
mods:
a folder for download and for mods/modsversionen with subfolders
staging/userdata/savedata:
a folder with subfolders for each staging/userdata/savegame instance
mods are copy in right subfolder or hardlincs are created
for mods weach modificat files from client/server can the copy for this files.
each mod can only see savegames for the mod.
starting of mod:
start the right version of the game with startparameter for userdatapath/savegamepath and/or langugueparameter
hardlincs are fileentrys to data. more than one hardlinc can piont to the same data, because of this can you save drive space.
so long one hardlinkc exist can the data not deleted, but over each hardlinc can the data edited.
editing a file needs to remove the hardlinc, when only this one file are to use for editing.
windows has tools with tem is easy to create hardlincs and find duplicate file and exchange this with hardlincs for freeing drive space.
game version organisation:
one folder for client/server with subfolders for each version
mods:
a folder for download and for mods/modsversionen with subfolders
staging/userdata/savedata:
a folder with subfolders for each staging/userdata/savegame instance
mods are copy in right subfolder or hardlincs are created
for mods weach modificat files from client/server can the copy for this files.
each mod can only see savegames for the mod.
starting of mod:
start the right version of the game with startparameter for userdatapath/savegamepath and/or langugueparameter
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