thanks, now I know which file.
what I want to do is similar to this
<lootgroup name="tree_seed" >
<item group="treePlantedMountainPine1m" prob="0.1" /> so that it is a 1 in 10 chance of dropping
</lootgroup>
will that work?
Just insert into your block.xml for the trees you want to drop seeds and change the seeds name for the different trees.prob="0.1"/> without a space it should work.don't forget to make a backup copy of the blocks.xml file, in case you write something wrong and need recover your file.
Yep, You can add a harvest or a destroy on most blocks. I think all blocks but I'm not a 100% sure on that.this seem good for commercial and non player made wooden doors? based off of hinges and door knobs
<drop event="Harvest" name="scrapBrass" count="1,5" prob="1"/> in blocks... would it work?
also adding a bit to gas pumps as they irl have a lot of brass fittings. so adding a bit to the harvest
gonna remove door knobs from zombie loot drops except on construction workers and trophies to only cheerleaders and football players.
ok, thanks, I need to change what I did to doors to destroy then, it is giving me brass on the upgraded doors, but I only want it on the final downgradeYep, You can add a harvest or a destroy on most blocks. I think all blocks but I'm not a 100% sure on that. I also add a probability for feathers to the trees/bushes and thin out the birds nest in the biomes.. lest objects in the world the better. It's just nice to have that lil bit of overhead whenever you can get it.
You can also add both a "Harvest" and a "Destroy" property as well (you probably know that already but you never know). Use the 'Harvest' to gather as you whittle something down, 'Destroy' to get it all at the end or use as a bonus for completing the 'Harvest' task like they did in older builds of the game.
yeah, you need to watch out for the "extends"ok, thanks, I need to change what I did to doors to destroy then, it is giving me brass on the upgraded doors, but I only want it on the final downgrade
also having problems understanding this
added this to the gas pump, but not working properly
<drop event="Harvest" name="scrapBrass" count="1,2" tool_category="Disassemble"/>
<property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
<property name="ToolCategory.harvestingTools" value="0.7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
<property name="ToolCategory.[color="#FF0000"]Disassemble[/color]" value="1" param1="2"/>
<property name="ToolCategory.Butcher" value="0" param1="10"/>
haha happens to us all..err I mean nope! never happens too me :spy:thanks, got it fixed. kept accidentally dragging a character out of place in notepad.
Try notepad++(free) and get the xml plugin. works wonders. or edit in VS.. or codeblocks. Helps keep things cleaner so you see mistakes easier.haha happens to us all..err I mean nope! never happens too me :spy:jk
meant notepadd++ didnt know about the xml pluginhaha happens to us all..err I mean nope! never happens too me :spy:jk
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Try notepad++(free) and get the xml plugin. works wonders. or edit in VS.. or codeblocks. Helps keep things cleaner so you see mistakes easier.