PC How to make top tier item parts matter

And yet if you loot the best item you never need to loot again.... whats the difference?
Because if crafting can produce the best items, then crafting every best item in the game (that you care about) is guaranteed. You even know exactly when it will happen!! Every play-through is now the same.

Looting will always be RNG and never guaranteed.

And yes I agree that the current tier 6 looting rate is OP, but that's a different thread.

 
Because if crafting can produce the best items, then crafting every best item in the game (that you care about) is guaranteed. You even know exactly when it will happen!! Every play-through is now the same.
Looting will always be RNG and never guaranteed.

And yes I agree that the current tier 6 looting rate is OP, but that's a different thread.
Yup, thats why I said I agree with the current plan as long as Q6 is really rare.

 
OK it got confusing because it was Limdood who said he thought crafting should be better but you who was arguing with me about it. ;P

They "solved" the problem. There is no more encouragement to go strictly into INT just for high quality gear.
Nitpick: Crucible -> the root item of ALL high quality crafted gear, and requires Int 10

 
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OK it got confusing because it was Limdood who said he thought crafting should be better but you who was arguing with me about it. ;P
Heh, its a topic that generates a lot of passion. Personally, I feel that crafting and looting should be equal. But, I'm ok with there being rare high end items that you luck into while looting.

 
Nitpick: Crucible -> the root item of ALL high quality crafted gear, and requires Int 10
On day 4 I bought a schematic for the crucible from the trader and on day 5 I found a crucible in a crate.

 
Whereas day 27 and I don't have one. You can't count on it, so until I get one I am forced to Int 10. Steel is necessary earlier than ever because so many crafts need it etc

 
Whereas day 27 and I don't have one. You can't count on it, so until I get one I am forced to Int 10. Steel is necessary earlier than ever because so many crafts need it etc
That's the disadvantage of looting. Everything is random and nothing is reliable.

Because of this I usually prefer crafting rather than looting, but due to the slow leveling I have no choice. I try to save as many points as possible by looting.

 
Yeah I was simply pointing out that the thought that the devs had removed the need for the player to spec to Int 10 is false. If anything you are more than ever forced to Int 10....for the Crucible.

 
a valid point.

Steel is more plentiful in A18 than it was in A17 (i've found several items that wrench into some steel) - but I'm not going to argue that it's "enough." Without a crucible, you can probably manage: a tier 3 item and most of the mods you want with rigorous checking of the trader and an eagle eye for safes, telephone, and light poles - but plentiful crafting of several tier 3 items, vehicles, or outfitting a team with full mods definitely requires the crucible.

Personally I'd like to simply see more steel salvageable....1-2 steel bars from most household things made of steel. Enough for crafting, but not enough for a full steel base (feels like that should still be gated to the crucible)

 
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