I found a level 5 steel sledgehammer in a tier 4 POI...
All of the steel sledgehammer parts I'd been trying to save up to eventually make one became instantly worthless...I'd NEVER need them again.
The way the game is at this point, even if I spec HARD into a given attribute, I'm STILL more likely to FIND a level 6 version of the weapon/armor/tool I've specced into LONG before I can craft a level 5 one. For finding one...I just have to find it...that's all...or save up and buy one from a trader. For crafting one, I need to hit level 10 in an attribute, level 5 in the governing skill, get access to steel (or military fiber), And after all that I STILL need to find the schematic AND find enough of the item to scrap it several times for enough parts. The RNG for actually crafting a level 5 version of an item is SIGNIFICANTLY harder/more restrictive than finding a level 6 version of that item in loot or a trader inventory...It's currently much harder to accomplish less...
I like looting high end items...it's fun...but getting them so quickly (day 11 I think) trivializes some aspects of crafting. I'd honestly love to see TWO top tier items of each type....one that was only craftable, and one that was only lootable.
Have them share parts, so that you can scrap the lootable stuff for materials for the craftable stuff....that would introduce a progression of:
Tier 1 (crafted primitive) -> Tier 2 (iron/leather, crafted or found) -> Tier 3 (advanced, looted only...military armor would be a great example) -> Tier 3.5 (very advanced, crafted ONLY, made from scrapped Tier 3 parts)
This keeps the benefit of looting - you still end up with very strong gear, and having tier 3 loot-only stuff lets TFP tell a bit of a story...maybe that tier 3 loot is the cutting edge of what the forces fighting off the zombies were using shortly before they were overwhelmed (hence military armor as an example, or modern military-grade weapons), AND it makes crafting important.
Crafting would then allow you to get just a little bit more out of an item....not a full tier stronger, but just enough, with just enough of a bonus somewhere in the stats to make people go "you know, It might actually be worth scrapping some of these [tier 3 item] to get that next step. It also somewhat solves the problem of sitting in a safe little region collecting levels and resources to craft top tier loot, a problem A17 had that appears to be one of the reasons the A18 item-parts were added, to force people to go out and fight and loot. Due to the already haphazard/mad max/post-apocalyptic look of a lot of the high end stuff already, It would make sense to flavor a lot of that new "Tier 3.5" stuff as modern+. Not futuristic, just modern gear with extra bells and whistles added on, like the way the iron and steel spear aren't just metal poles sharpened to a point.
I get that TFP want us out exploring and looting, and not just being an eclectic hermit watching crafting timers and digging in our mine, but if crafting makes it harder and take longer to get inferior gear to looting...why craft gear? Unless there was some gear we could access through crafting that wasn't available from traders or POIs.
All of the steel sledgehammer parts I'd been trying to save up to eventually make one became instantly worthless...I'd NEVER need them again.
The way the game is at this point, even if I spec HARD into a given attribute, I'm STILL more likely to FIND a level 6 version of the weapon/armor/tool I've specced into LONG before I can craft a level 5 one. For finding one...I just have to find it...that's all...or save up and buy one from a trader. For crafting one, I need to hit level 10 in an attribute, level 5 in the governing skill, get access to steel (or military fiber), And after all that I STILL need to find the schematic AND find enough of the item to scrap it several times for enough parts. The RNG for actually crafting a level 5 version of an item is SIGNIFICANTLY harder/more restrictive than finding a level 6 version of that item in loot or a trader inventory...It's currently much harder to accomplish less...
I like looting high end items...it's fun...but getting them so quickly (day 11 I think) trivializes some aspects of crafting. I'd honestly love to see TWO top tier items of each type....one that was only craftable, and one that was only lootable.
Have them share parts, so that you can scrap the lootable stuff for materials for the craftable stuff....that would introduce a progression of:
Tier 1 (crafted primitive) -> Tier 2 (iron/leather, crafted or found) -> Tier 3 (advanced, looted only...military armor would be a great example) -> Tier 3.5 (very advanced, crafted ONLY, made from scrapped Tier 3 parts)
This keeps the benefit of looting - you still end up with very strong gear, and having tier 3 loot-only stuff lets TFP tell a bit of a story...maybe that tier 3 loot is the cutting edge of what the forces fighting off the zombies were using shortly before they were overwhelmed (hence military armor as an example, or modern military-grade weapons), AND it makes crafting important.
Crafting would then allow you to get just a little bit more out of an item....not a full tier stronger, but just enough, with just enough of a bonus somewhere in the stats to make people go "you know, It might actually be worth scrapping some of these [tier 3 item] to get that next step. It also somewhat solves the problem of sitting in a safe little region collecting levels and resources to craft top tier loot, a problem A17 had that appears to be one of the reasons the A18 item-parts were added, to force people to go out and fight and loot. Due to the already haphazard/mad max/post-apocalyptic look of a lot of the high end stuff already, It would make sense to flavor a lot of that new "Tier 3.5" stuff as modern+. Not futuristic, just modern gear with extra bells and whistles added on, like the way the iron and steel spear aren't just metal poles sharpened to a point.
I get that TFP want us out exploring and looting, and not just being an eclectic hermit watching crafting timers and digging in our mine, but if crafting makes it harder and take longer to get inferior gear to looting...why craft gear? Unless there was some gear we could access through crafting that wasn't available from traders or POIs.