PC How to make the game still exciting after you became a "god"?

Aye, like 20 more guns. :violin:
to be fair... more guns was like one of the most desired features on the list for quite a while... between A12 and 15 everyone was talking abut it... and I do like the nades... gives it a more military feel :D

but yea... get your point...

Players:

"We want endgame content, more quests, npcs and a better progression system!"

TFPs:

"Look at this cute mountain lion. It has a brand new leap ability!"

Players:

"But spider zombies already..."

TFPs:

"A BRAND NEW LEAP ABILITY!!!"

:'D

 
Good point, but I don't have time to make mods :(

But who knows, maybe some day I jump into it when I bacame tired of TFPs:

"A BRAND NEW LEAP ABILITY!!!" mentality :)

 
I'd honestly rather better replayability than end-game stuff. Give me more reasons to start over whether it's map diversity, build diversity, increasing challenge, etc. Games that focus on end-game content are boring/grindy and it usually trivializes the rest of the game so that end-game is all that matters.

 
Give me more reasons to start over whether it's map diversity, build diversity, increasing challenge, etc. Games that focus on end-game content are boring/grindy and it usually trivializes the rest of the game so that end-game is all that matters.
A dynamic colony and NPCs that you actually need to defend. That's the ticket.

-Morloc

 
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