Hi guys,
I have 300+ hours in the game, joined at A16 and I really enjoy this game with my friends. But there's a big problem with every single release, that after a few weeks ingame, we basically became a godlike entity with a strong fort, big farms and tons of food, ammunition and other defenses. This is the part where we like to ramp up the difficulty but you may experience the same, if you put your defences well together basically no one can get in and there is no reason to go out. Maybe you see house flipper and other series on YT, for the last few weeks we started to renovate whole towns but this is not the goal of the game in my eyes, just a fun side project.
To make the game long term challenging I wrote a list how it can be done to make players like us happy:
1. Food/Drink:
Make food and drink spoil. We have 5000+ meat stews and load of ingredients in wood boxes, so there is no chance to deal with food again until the next patch. Edible things should be spoil, faster if you put it into boxes, bit slower if you put it into fridges, much slower in a freezer. Also you could use a microwave or stove to heat them up to add bonuses to them. Little plus thing, gets rid of endless raids when we group up, all of us in their 4x4 to loot a whole town basically and don’t look back for days.
Storing food in ingredient form (flour, water, dried stuff, etc.) can hold much longer but it should also spoil over time. Water can be murky again, flour can be attacked by weevils, dried stuff can be rot. Also we should make canned food as well as they don’t need to be cooled.
Another idea is that your character can became bored if it eats the same food every time. The bonus effects could go down, or even be negative and get a “being sick of ...randomfood..” debuff.
2. Electricity:
Also these things can be run on electricity, we need a working electric stove, fridges/freezers, maybe coffee makers (an electric furnace would be an awesome upgrade to get "all green") so making electric systems in the house much more usable and managing them also a mini-game. Also if houses are well sealed, ACs, electric heaters and ceiling fans can be used to make otherwise hard to habitable biomes to new homes. To achieve this, electricity needs a huge update. Adding multiple inputs for devices to make them redundant, alternate switch, timed alternate switch, and adding up performance in systems. Currently if you have a solar bank that outputs 50W, and you add a battery bank in the system that can provide 150W but there is daytime, a 60W load on the system makes something crash, but it should use 50W from the solar and 10W from the battery. Also battery banks (and every other electric stuff) needs more input to charge them from multiple sources. Also why battery banks limited to 5W of load? It should be 5W/Battery inside at least with parallel charging. Better quality batteries should charge up faster, currently if you want to use your solar panel as a charger you need to separate your batteries to more banks to make an efficient charging, or your solar panel will sit on 5W load and… that’s it.
3. Gun/Tool degradation:
It’s nice that you can repair your stuff, but if you have the best available weapon, it’s became boring. Repair is good, but repairing back your stuff (gun, shovel, whatever) it shouldn’t be the same as a brand new, so you became motivated to build a new one. Also there should be some “legendary” weapons/tools in the game where you have to scavenge the whole map to find the parts for it. Maybe an achievement for it can be a big motivation.
4. More achievements:
As mentioned in the beginning, after a few days/weeks the game became simply boring as you leveled up to a semi-god. You should add achievements to clean up whole towns, even districts of it, renovate some building, take it back to business. Yeah, I know, it’s really far from here, but in the future there should be an option to call some settlers to live in your town after you built something for them. They should also run businesses, act as a military defense post, food supply, or you can supply them food/electricity and they defend us for it. In the long term, you be able to clean up whole Navezgane and get rid all of the zombies and cure the infection (it can be a “platina” like achievement).
5. Some little ideas:
- Elevators (they use electricity ofc)
- Working TVs with cameras
- Craftable solar panels/batteries (low quality but still better than nothing)
- Much more type of food and drink with different bonuses and different rot rate
- Why the concrete mixer doesn’t need electricity and why the turrets yes if there are batteries on their texture?
- Some collectable stuff for achievements or little bonuses
- Some collectable parts to build unique staff for achievements or bonuses
- Fixing water issues
- Water pipes and water filter machines to get in-house tap water
- Furnitures that are not only cosmetical but useful (if you sit on a chair it fills your stamina faster (maybe put a little buff on it for 10 mins), or if you diseased you could nap/sleep to cure it faster, coffee machine can be an extra kick of coffee, usable fridges, ACs and heaters as mentioned before
- Electric vehicles (minibike and 4x4 as well) that you can charge up with solar so you don’t need to dig for oil in the long term
That’s currently it from my perspective, but I hope that a lot of players will agree with me that these changes could make the game a whole new dimension. To be honest, I love the engineering part in games, love to build complex systems. These options would extend my gameplay to almost endless, also grouping up with 4-6 or even more friends to get navezgane back to life can be a real deal for months or even years. Give us more achievements and please get rid of the “okay, now I’m a god, what’s next” feeling in the game.
Thanks!
I have 300+ hours in the game, joined at A16 and I really enjoy this game with my friends. But there's a big problem with every single release, that after a few weeks ingame, we basically became a godlike entity with a strong fort, big farms and tons of food, ammunition and other defenses. This is the part where we like to ramp up the difficulty but you may experience the same, if you put your defences well together basically no one can get in and there is no reason to go out. Maybe you see house flipper and other series on YT, for the last few weeks we started to renovate whole towns but this is not the goal of the game in my eyes, just a fun side project.
To make the game long term challenging I wrote a list how it can be done to make players like us happy:
1. Food/Drink:
Make food and drink spoil. We have 5000+ meat stews and load of ingredients in wood boxes, so there is no chance to deal with food again until the next patch. Edible things should be spoil, faster if you put it into boxes, bit slower if you put it into fridges, much slower in a freezer. Also you could use a microwave or stove to heat them up to add bonuses to them. Little plus thing, gets rid of endless raids when we group up, all of us in their 4x4 to loot a whole town basically and don’t look back for days.
Storing food in ingredient form (flour, water, dried stuff, etc.) can hold much longer but it should also spoil over time. Water can be murky again, flour can be attacked by weevils, dried stuff can be rot. Also we should make canned food as well as they don’t need to be cooled.
Another idea is that your character can became bored if it eats the same food every time. The bonus effects could go down, or even be negative and get a “being sick of ...randomfood..” debuff.
2. Electricity:
Also these things can be run on electricity, we need a working electric stove, fridges/freezers, maybe coffee makers (an electric furnace would be an awesome upgrade to get "all green") so making electric systems in the house much more usable and managing them also a mini-game. Also if houses are well sealed, ACs, electric heaters and ceiling fans can be used to make otherwise hard to habitable biomes to new homes. To achieve this, electricity needs a huge update. Adding multiple inputs for devices to make them redundant, alternate switch, timed alternate switch, and adding up performance in systems. Currently if you have a solar bank that outputs 50W, and you add a battery bank in the system that can provide 150W but there is daytime, a 60W load on the system makes something crash, but it should use 50W from the solar and 10W from the battery. Also battery banks (and every other electric stuff) needs more input to charge them from multiple sources. Also why battery banks limited to 5W of load? It should be 5W/Battery inside at least with parallel charging. Better quality batteries should charge up faster, currently if you want to use your solar panel as a charger you need to separate your batteries to more banks to make an efficient charging, or your solar panel will sit on 5W load and… that’s it.
3. Gun/Tool degradation:
It’s nice that you can repair your stuff, but if you have the best available weapon, it’s became boring. Repair is good, but repairing back your stuff (gun, shovel, whatever) it shouldn’t be the same as a brand new, so you became motivated to build a new one. Also there should be some “legendary” weapons/tools in the game where you have to scavenge the whole map to find the parts for it. Maybe an achievement for it can be a big motivation.
4. More achievements:
As mentioned in the beginning, after a few days/weeks the game became simply boring as you leveled up to a semi-god. You should add achievements to clean up whole towns, even districts of it, renovate some building, take it back to business. Yeah, I know, it’s really far from here, but in the future there should be an option to call some settlers to live in your town after you built something for them. They should also run businesses, act as a military defense post, food supply, or you can supply them food/electricity and they defend us for it. In the long term, you be able to clean up whole Navezgane and get rid all of the zombies and cure the infection (it can be a “platina” like achievement).
5. Some little ideas:
- Elevators (they use electricity ofc)
- Working TVs with cameras
- Craftable solar panels/batteries (low quality but still better than nothing)
- Much more type of food and drink with different bonuses and different rot rate
- Why the concrete mixer doesn’t need electricity and why the turrets yes if there are batteries on their texture?
- Some collectable stuff for achievements or little bonuses
- Some collectable parts to build unique staff for achievements or bonuses
- Fixing water issues
- Water pipes and water filter machines to get in-house tap water
- Furnitures that are not only cosmetical but useful (if you sit on a chair it fills your stamina faster (maybe put a little buff on it for 10 mins), or if you diseased you could nap/sleep to cure it faster, coffee machine can be an extra kick of coffee, usable fridges, ACs and heaters as mentioned before
- Electric vehicles (minibike and 4x4 as well) that you can charge up with solar so you don’t need to dig for oil in the long term
That’s currently it from my perspective, but I hope that a lot of players will agree with me that these changes could make the game a whole new dimension. To be honest, I love the engineering part in games, love to build complex systems. These options would extend my gameplay to almost endless, also grouping up with 4-6 or even more friends to get navezgane back to life can be a real deal for months or even years. Give us more achievements and please get rid of the “okay, now I’m a god, what’s next” feeling in the game.
Thanks!