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How to make "read" icon change into "open" state?

Hallo modders, i want to make a last fine tuning for a mod from another person that i corrected and perfected so far. One of the last remaining issues is the "read" icon in the edge of custom book icons that keeps showing up in the "unread" state for all custom skill books of that mod after having finished the corresponding skill.

By which mechanics is the game engine determining the state of that "read" icon?
Which entry has to go into the book xml definition to make that icon change state to "open" alias "finished reading"?
 
Been a while since I've ran into that. IIRC whatever the book/schematic has set in its Unlocks property needs to only have one thing set there, and it needs to be the name of whatever perk or whatever it unlocks. I think if it has more than one entry in its value area it kind of breaks it and won't ever show as read. There may be more to it but that's all I can remember.
 
Tested: "Unlocks" does not work, at least not in the case of a book developing a skill (alias perk), when i define that skill as the "Unlocked" attribute.
I'm working on fine tuning the "Learn By Doing Returns" Mod (from izPrebuilt). This has a bunch of skill books for action skills.

Maybe i should define something invisible that gets unlocked at skill level 100?
 
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