I'd like to make frame blocks have no collision with the player, but it seems like removing "movement" from the collision list doesn't accomplish this. Does anyone know how to do this?
Here's my simple attempt to clone the woodFrameMaster and woodFrameBlock and remove movement collision, but the frames still block movement.
Here's my simple attempt to clone the woodFrameMaster and woodFrameBlock and remove movement collision, but the frames still block movement.
Code:
<block name="zzzwoodFrameMaster">
<property name="Extends" value="woodWeakNoUpgradeMaster"/>
<property name="MaxDamage" value="50"/>
<property name="Shape" value="New"/>
<property name="LightOpacity" value="0"/>
<property name="Model" value="cube"/>
<property name="Mesh" value="cutout"/>
<property name="Frame"/>
<property name="Texture" value="381"/>
<property name="UseGlobalUV" value="Local"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="CreativeMode" value="None"/>
<property name="Collide" value="melee"/> <!-- removed movement and rocket -->
<property name="CanPickup" value="true" param1="woodFrameBlockVariantHelper"/>
<property class="RepairItems"> <property name="resourceWood" value="2"/>
<property class="UpgradeBlock">
<property name="ToBlock" value="woodMaster"/>
<property name="Item" value="resourceWood"/>
<property name="ItemCount" value="4"/>
<property name="UpgradeHitCount" value="4"/>
</property>
<property name="CustomUpgradeSound" value="place_block_wood"/>
<drop event="Destroy" name="resourceWood" count="1"/>
<property name="FilterTags" value="fbuilding,fwood,fconstruction,fframes"/>
<property name="SortOrder1" value="g0t0"/>
<property name="SortOrder2" value="0002"/>
</block>
<block name="zzzwoodFrameBlock">
<property name="Extends" value="zzzwoodFrameMaster"/>
<property name="Mesh" value="opaque"/>
<property name="Shape" value="New"/>
<property name="Model" value="cube_frame"/>
<property name="SortOrder2" value="0050"/> <!-- SortShape -->
<property name="Path" value="solid"/>
<property name="Texture" value="241"/>
<property name="Group" value="Building,advBuilding"/>
<property class="UpgradeBlock">
<property name="ToBlock" value="woodBlock"/>
</block>