Good afternoon! I use a Google translator, so the text may suffer. I discovered a new side - modding 7 days to die. At this stage, I can't figure out how to make a new perk. I tried to play with the progression file in every possible way, but nothing comes out. I peeked in other mods and the logic is the same there, but it doesn't work for me. Help me figure it out.
The effects are made randomly to check the display, they will change further.
<configs>
<append xpath="/progression/perks">
<!-- Добавляем навык Травничество -->
<perk name="perkHerbalism" max_level="3" parent="skillFortitudeSurvival" name_key="perkHerbalismName" desc_key="perkHerbalismDesc" icon="ui_game_herbalism">
<!-- Требования к уровню -->
<level_requirements level="1">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/>
</level_requirements>
<level_requirements level="2">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
</level_requirements>
<level_requirements level="3">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
</level_requirements>
<!-- Эффекты навыка -->
<effect_group>
<!-- Повышение уровня крафта -->
<passive_effect name="CraftingTier" operation="base_set" level="0,3" value="0,3" tags="perkHerbalism"/>
<!-- Пример: Увеличение шанса на сбор трав -->
<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value="1,2,3" tags="herbHarvest"/>
</effect_group>
<!-- Описания уровней -->
<effect_description level="1" desc_key="perkHerbalismRank1Desc" long_desc_key="perkHerbalismRank1LongDesc"/>
<effect_description level="2" desc_key="perkHerbalismRank2Desc" long_desc_key="perkHerbalismRank2LongDesc"/>
<effect_description level="3" desc_key="perkHerbalismRank3Desc" long_desc_key="perkHerbalismRank3LongDesc"/>
</perk>
</append>
</configs>
The effects are made randomly to check the display, they will change further.
<configs>
<append xpath="/progression/perks">
<!-- Добавляем навык Травничество -->
<perk name="perkHerbalism" max_level="3" parent="skillFortitudeSurvival" name_key="perkHerbalismName" desc_key="perkHerbalismDesc" icon="ui_game_herbalism">
<!-- Требования к уровню -->
<level_requirements level="1">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/>
</level_requirements>
<level_requirements level="2">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
</level_requirements>
<level_requirements level="3">
<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
</level_requirements>
<!-- Эффекты навыка -->
<effect_group>
<!-- Повышение уровня крафта -->
<passive_effect name="CraftingTier" operation="base_set" level="0,3" value="0,3" tags="perkHerbalism"/>
<!-- Пример: Увеличение шанса на сбор трав -->
<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value="1,2,3" tags="herbHarvest"/>
</effect_group>
<!-- Описания уровней -->
<effect_description level="1" desc_key="perkHerbalismRank1Desc" long_desc_key="perkHerbalismRank1LongDesc"/>
<effect_description level="2" desc_key="perkHerbalismRank2Desc" long_desc_key="perkHerbalismRank2LongDesc"/>
<effect_description level="3" desc_key="perkHerbalismRank3Desc" long_desc_key="perkHerbalismRank3LongDesc"/>
</perk>
</append>
</configs>