Just as much as your statement because player 2 could craft his own Q6 Auger by that time.......Player one loots one container and get a Q6 AugerPlayer two loots 1000 Containers and get no auger at all
But sure your statement makes soooo much sense
Not if he has not skilled IntJust as much as your statement because player 2 could craft his own Q6 Auger by that time.......
Then that is choice.Not if he has not skilled Int
Bah. This does nothing at all. Adding another 'legendary' teir is what I hope TFP DOES NOT do as that is a rather silly move. It does not change anything intrinsically. Legendary equipment should be unique items - not a teir 7 AK but different type of gun that has its own unique features. That makes it something to seek - a few stat changes are rather unimpressive.Tier 7+ items. Job Done.
Yeaa like a no int build....ohh waitThen that is choice.
I am not trying to argue it is just life is not fair and if everyone always loots the same things what is the point of the game.
There needs to be some variance in playthroughs or the game is pointless to play.......
So it's OK if you never find a non-essential item, right?Understand me right. As long as you will have all essentials in a reasonable time by a reasonable effort and by doing the best you can do, i have no issues with rng.
There is no no-INT build. There is a survivor and either he adapts or dies.Yeaa like a no int build....ohh wait
No what i say is that i like it to use my brain.Its becoming clear that you want everyone to have what YOU consider essential to play the game.