Jugginator
Tester
Hello, so a friend of mine wanted to start a world with me to practice for the upcoming A17 patch, and I've been messing with the .xml files. On the blood moon spawning, I noticed there's a max spawn for the night and then it has a variable to send random "nuisance" zombies at you once the limit was reached. I increased the "max" by double, and we got a rather packed start, but once we killed a couple waves it was one at a time again.
Does anyone have any ideas on what to change to make the spawning consistent? We want waves of packs that last generally through most or all of the night -- not just a couple packs then the nuisance single-spawns lol.
Thanks!
Does anyone have any ideas on what to change to make the spawning consistent? We want waves of packs that last generally through most or all of the night -- not just a couple packs then the nuisance single-spawns lol.
Thanks!