How To Change Game Genres Mid Development is SPOT ON.

the video

How To Change Game Genres Mid Development by Artindi via youtube is right on the condition of 7 days to die.​


7 Days is not listed as a sandbox but an rpg on steam. This is because 7 Days is the rpg fantasy of the devs. The old 7 days where actions get you skills...dungeons forced poi in order to unlock all skill tree or slow kill any zombies to get better at digging....
 
No. On steam I read "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. ..." and that line was there for as long as I remember

EDIT: The second sentence is "Play the definitive zombie survival sandbox RPG that started it all! Navezgane awaits! Navezgane awaits!" and it was there as well all the time.
 
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No. On steam I read "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. ..." and that line was there for as long as I remember

It would be more accurate to label 7D2D as a blend of various genres (which it clearly lists on the Steam page) rather than focusing on one or the other, which OP does not understand here.
 
No. On steam I read "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. ..." and that line was there for as long as I remember
The second sentence reads, "Play the definitive zombie survival sandbox RPG that started it all! Navezgane awaits! Navezgane awaits!" So, "sandbox" is part of the description, at least.

When I started in A15, 7 Days to Die was often described as "Minecraft with better graphics and zombies." It was the Minecraft part of the description that sold it to me. To be fair, it was more of a sandbox game than an RPG back then, so the description was accurate.
 
No. On steam I read "7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. ..." and that line was there for as long as I remember
7 Days to die in alpha 16 vs what we have now are almost two completely different games. They are so different in everything you could almost sell them as separate games.

We dont have learn by doing, we dont have a proper weather system, we lost the customization with characters that we had back then, we lost clothing options, cant get warm near campfires, the desert isnt hot, the snow biome isnt cold, you cant get wet from rain or going into a pool. Thats what we lost from alpha 16. Hell we dont even have a temperature system so how the heck do we even get hot or cold? Lol

What we have now are magic potions that negate hot, cold or radiation debuff. You kill zombies and gain exp to get skill points to do more damage instead of you know using the weapons you want to get better at so you do more damage woth them by learning to use them.

This game especially after the 2.0 update has become a linear RPG with some open world mechanics. Its full of dungeons, quests you need to do, a leveling system, a class system and magic potions. Quests which you have to do in order if you want to go into other biomes and live in them.

Like I said I can't go into whatever biome I want anymore unless I do a quest in a certain order or turn off all the content update which is dumb. If I have to remove more than a year of work from the dev team to make this game into a open world sandbox they screwed up and released a bad update.
 
the desert isnt hot, the snow biome isnt cold,
potions that negate hot, cold
Heh. These two things shouldn't be possible in the same critique, but I get exactly what you mean. That's an achievement to itself.

I prepared myself to get the snow badge in the following way:
- put on my trusty tank top, for that is awesome in the cold
- gather a few gallons of snow, smush it up with some antioxidants and lather that all over my body. Or shove it in my belly

That doesn't feel exactly like cold prevention to me ...

Wasteland seems identical, gather literal radiated mushrooms and eat those; eating radioactive material is the problem, not the solution ..
 
Hmm... You made me log into Steam and read the description of the game for the first time. Since I bought it on a friend's recommendation, I didn't even read the description.

7 Days to Die is a one-of-a-kind open-world game that combines elements of a first-person shooter, survival horror, castle defense, and role-playing game. Get the genre-changing zombie survival sandbox RPG that set the tone for other similar games. Nevezgan is waiting for you!
 
Yeah the biome badges are really something. Something i will turn off after we are done with our first playtrough. I wish we could keep the loot cap when turning them off though.

@theFlu I can only recommend eating a radiated mushroom on it´s own.
 
7 Days to die in alpha 16 vs what we have now are almost two completely different games. They are so different in everything you could almost sell them as separate games.

We dont have learn by doing, we dont have a proper weather system, we lost the customization with characters that we had back then, we lost clothing options, cant get warm near campfires, the desert isnt hot, the snow biome isnt cold, you cant get wet from rain or going into a pool. Thats what we lost from alpha 16. Hell we dont even have a temperature system so how the heck do we even get hot or cold? Lol

What we have now are magic potions that negate hot, cold or radiation debuff. You kill zombies and gain exp to get skill points to do more damage instead of you know using the weapons you want to get better at so you do more damage woth them by learning to use them.

This game especially after the 2.0 update has become a linear RPG with some open world mechanics. Its full of dungeons, quests you need to do, a leveling system, a class system and magic potions. Quests which you have to do in order if you want to go into other biomes and live in them.

Like I said I can't go into whatever biome I want anymore unless I do a quest in a certain order or turn off all the content update which is dumb. If I have to remove more than a year of work from the dev team to make this game into a open world sandbox they screwed up and released a bad update.

I'm guessing since the devs kept having issues with implementing the temperature system they scrapped that system for something that works so they could complete the game. I don't love the new system but storms do provide some interesting challenges that you have to deal with.
 
I'm guessing since the devs kept having issues with implementing the temperature system they scrapped that system for something that works so they could complete the game. I don't love the new system but storms do provide some interesting challenges that you have to deal with.
Temperature is not gone. It is temporarily removed until they can rework it.
 
until they can rework it.
Will we get ... armor mods for temperature? Separate gear slots for warm, cold and waterproof underwear; invisible of course? Equippable umbrellas, fans and .. battery powered hand warmers? That all sounds boring, don't it.

A techno-drone to operate cooling, heating and rain-drop-evaporating? One, or maybe even three separate ones that will hover right next to the current drone, filling the rest of your FoV. Hey, that's starting to sound like an idea!

Or maybe, since it'll probably be after bandits, we could get our own little bandit slave to operate some low tech temperature gadgets!
...
The sad part is how little I'm kidding :D
 
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