Kudesnik27
Refugee
Hello i have realy intresting question.
i try balance blade weapon and shock weapons.And wana increase BLEED damage.But i just dont know so well code.I need a help from experience Modlet creator.
what i wana : i wana add to weapon property to i can INCREASE Bleeding damage in % count of Deepercuts and DECREASE duration if i use this weapon. Or how i can change damage nuber from HealthChangeOT in weapon property or mod. and i cant find even buffname.
Like weapon damage increasing with <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete"/>
Or adding DoT increasing damage to skill progression.Becaus i wana change Shosk damage. i know its perk "perkElectrocutioner"
I this case i know buff name "buffShocked".
<buff name="buffShocked" description_key="buffShockedDesc" tooltip_key="buffShockedTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,0,0">
<damage_type value="electrical"/>
<stack_type value="replace"/>
<duration value="4.5"/>
<effect_group>
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffShocked"/>
<passive_effect name="HealthChangeOT" operation="base_add" value="-8"/>
But how can i to influence it from weapon or mod I do not know. And I can't find how were "perkElectrocutioner" exacly change numbers of "buffShocked" .
I Find only one example near this.
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedAmount" operation="divide" value="2">
<requirement name="ProgressionLevel" progression_name="perkGreatHeistAdrenalineFall" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="3"/>
</triggered_effect>
But its Divide. and on another perk. and in buff file.
How rigth write this to i can free change damage numbers and duration?
Even if i create a new "Buffdamage" DoT effect im still dont know how to rule them frome another parts of game.
I be very gratefull for help.
I say it again.I do complex mod for complex hole balance fixes. like T0 T3 stunbaton. Balance changes.and i realy need this to do not change core of game play.
P.S. And i dont know english realy well if free speaking level.Please explain with an example and in a simpler way. If some one who know russian find this text and explain me in my main language....да расцелую просто от счаться.
i try balance blade weapon and shock weapons.And wana increase BLEED damage.But i just dont know so well code.I need a help from experience Modlet creator.
what i wana : i wana add to weapon property to i can INCREASE Bleeding damage in % count of Deepercuts and DECREASE duration if i use this weapon. Or how i can change damage nuber from HealthChangeOT in weapon property or mod. and i cant find even buffname.
Like weapon damage increasing with <passive_effect name="EntityDamage" operation="perc_add" value="-.15,.15" tags="perkPummelPete"/>
Or adding DoT increasing damage to skill progression.Becaus i wana change Shosk damage. i know its perk "perkElectrocutioner"
I this case i know buff name "buffShocked".
<buff name="buffShocked" description_key="buffShockedDesc" tooltip_key="buffShockedTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,0,0">
<damage_type value="electrical"/>
<stack_type value="replace"/>
<duration value="4.5"/>
<effect_group>
<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffShocked"/>
<passive_effect name="HealthChangeOT" operation="base_add" value="-8"/>
But how can i to influence it from weapon or mod I do not know. And I can't find how were "perkElectrocutioner" exacly change numbers of "buffShocked" .
I Find only one example near this.
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedAmount" operation="divide" value="2">
<requirement name="ProgressionLevel" progression_name="perkGreatHeistAdrenalineFall" operation="Equals" value="1"/>
<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="3"/>
</triggered_effect>
But its Divide. and on another perk. and in buff file.
How rigth write this to i can free change damage numbers and duration?
Even if i create a new "Buffdamage" DoT effect im still dont know how to rule them frome another parts of game.
I be very gratefull for help.
I say it again.I do complex mod for complex hole balance fixes. like T0 T3 stunbaton. Balance changes.and i realy need this to do not change core of game play.
P.S. And i dont know english realy well if free speaking level.Please explain with an example and in a simpler way. If some one who know russian find this text and explain me in my main language....да расцелую просто от счаться.
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