PC how often do you die and should I lose motivation after I die?

How often do you die

  • Often

    Votes: 6 18.8%
  • Not often

    Votes: 25 78.1%
  • Never

    Votes: 2 6.3%
  • Only on horde night

    Votes: 1 3.1%

  • Total voters
    32
I play on max settings, insane, nightmare, feralsense. Most of my deaths are either in the first few days, or late game when I get trapped in a tight spot. I am tough to kill when out in the open with obstacles to jump over. Horde night I use a fence to kite and kill, lots of fun. I can't play this game without permadeath, I died, therefore, I failed to survive.

At the end of A20 and A21 I did the "no hit challenge" to really spice things up. Getting hit from any animal or zombie is gameover and makes the entire game constantly intense! Makes it feel like a horror game.

 
A little tale back from A17:

Back then there was a bug that I like to call the green plague. Radioactive zombies spawned much earlier and in greater numbers than they should have. This led to about 10 deaths for me at that single POI. It was mainly a radioactive spider zombie that killed me over and over again. It only strengthened my determination to kill this spider zombie. When I finally managed that, I stopped looting POI for a while and focused on leveling via mining until I had good equipment. And then I had to learn how to deal with the radioactive zombies. All in all, I probably had 20 deaths under my belt by the end of this playthrough.

Back then, by the way, the death penalty was to lower all skills for 60 minutes if I remember correctly. Pretty severe compared to today where you only lose a few XP.

 
should I lose motivation after I die
No you shouldn't.

Many deaths are caused by inadvertence or bad luck - what's to feel sad about?

When you enter for the first time a Tier 5 POI it's easy to die due to trap rooms, ambushes, false floors etc. It's not your fault you are not familiar with their locations yet.

If you watch some Youtube streamers videos, they rarely die there just because they know these traps well and come prepared. When they play on hardcore settings even the skilled players try to avoid hardest POIs altogether

 
I don't think that I've died from a landmine since A21 


I still do, though it is mainly because in a previous playthrough I had the book.  If I quickly restart a new playthrough, I sometimes forget that I haven't gotten the book in my current session.

Do what you want to do @Adam the Waster  Sometimes I go hardcore and start over if I die.  Other times, I keep playing and only start over if I die during horde night.

Ultimately, the objective is just to have fun - not meet some achievement or someone else's idea of how one should play

That is why TFP has added options - Delete on death, injured, no consequences.

 
Don't be too harsh on yourself and play the game for fun, after all it's not a job.

Initialy I tried to be a big boy but the problem with console gaming is the lack of save game options: Everytime I see a funny thing happening and get curious how it will play out I take the risk of getting killed so I gave up the "Iron Man" concept. Restarting over and over again is just getting boring and I don't want to denie myself the "OMG, they killed Kenny!" moments. Now I only restart if I want to play in a different way.

Going to creative is something I only do to try certain building concepts on a creative account. If I would do that to first learn the game, the game itself would be too predictable and maybe even boring for me.

 
Initialy I tried to be a big boy but the problem with console gaming is the lack of save game options: Everytime I see a funny thing happening and get curious how it will play out I take the risk of getting killed so I gave up the "Iron Man" concept. 
For the record you can't save on PC either and reload. It's 1 save in real time

 
@Adam the Waster The only reason to get disheartened is if, you are playing in a tournament that

cost 10,000 entry fee. Which was needed for the emergency surgery for you the following day and

you lost. Otherwise learn from your mistakes and keep on trucking. Even monkeys sometimes fall

out of trees.

I die most often when I go against my better judgement.

For the record you can't save on PC either and reload. It's 1 save in real time
That's not 100% accurate, I've done it quite often with this and other games. All you do is

log off the game play, no need to shut down client. Go to your profile under 7 days to die

and winrar archive the save folder for your present game, and if there is a matching

generated world folder winrar it also. If all goes to hellinahandbasket, just delete it under 

the the continue save manager. close client select file option extract here, start game and

there is your play through at the original time stamp when you first closed out.

I do it especially if I am testing a mod that is overly detailed with the beginning, challenge.

I use to do it in a15 and a16 for a horde night after building a specific configuration, then I

would ramp up destructibility to see how it and I would fare.

 
For me dead is dead. I rarely get frustrated with dying because it usually happens either super early when I haven't accomplished much, or super late when I've basically done everything I wanted to do and just got careless. Speaking of which, I can't remember the last time I died on horde night - if ever. Horde nights are more of a chore than a challenge. My deaths are almost always when I've been careless and gotten myself into a situation without having an exit strategy.

 
That's not 100% accurate, I've done it quite often with this and other games. All you do is

log off the game play, no need to shut down client. Go to your profile under 7 days to die

and winrar archive the save folder for your present game, and if there is a matching

generated world folder winrar it also.
Ahhh yes you can do that, but it's not exactly accessible without a fair amount of digging into your file system. I was implying within the context of a menu system.

 
Ahhh yes you can do that, but it's not exactly accessible without a fair amount of digging into your file system. I was implying within the context of a menu system.
Nah, it's pretty easy. PC is very accesible and easy to trick. Copy and rename, replace, external disks, there's always a solution to fool your PC. As long as it is on an (offline) solo game I see that as fair play. Just don't do it on multiplayers unless all other players agree.

 
That is why TFP has added options - Delete on death, injured, no consequences.
I'll never use this, due to bugs in the game, a bug that happened to me in v1 and another streamer was getting pushed into the tracker by a zombie, you sink a metre into the ground and are unable to move until you die

For me dead is dead. I rarely get frustrated with dying because it usually happens either super early when I haven't accomplished much, or super late when I've basically done everything I wanted to do and just got careless. Speaking of which, I can't remember the last time I died on horde night - if ever. Horde nights are more of a chore than a challenge. My deaths are almost always when I've been careless and gotten myself into a situation without having an exit strategy.
yeah, horde night is more of an xp farm. I rather have them disabled and instead have larger more frequent roaming hordes. Getting one while you're underground can be deadly!

 
I rather have them disabled and instead have larger more frequent roaming hordes. Getting one while you're underground can be deadly!
I agree with volume, constantly vs a single day focus. I mod xp down to compensate. It feels more alive.

As long as it is on an (offline) solo game I see that as fair play. Just don't do it on multiplayers unless all other players agree.
The first part is a straight forward yes, the second is more for PVP bs . When people have come here with issues, both console

and pc, advise has been offered to try a prior save. There is also somewhere deep in the archives a how to preserve and save

saves for recovery purposes. They even added a one button batchfile to assist. It's not just offline single player, although you

are correct that pretty much anything goes there. It all comes down to the ethics, morality, and goal of the person involved.

Also backups are the best defense against data corruption, and progress loss.

 
The first part is a straight forward yes, the second is more for PVP bs . When people have come here with issues, both console

and pc, advise has been offered to try a prior save. There is also somewhere deep in the archives a how to preserve and save

saves for recovery purposes. They even added a one button batchfile to assist. It's not just offline single player, although you

are correct that pretty much anything goes there. It all comes down to the ethics, morality, and goal of the person involved.

Also backups are the best defense against data corruption, and progress loss.
This is out of context. It does not matter if it is PvP or PvE, if there are issues ofcourse you need to use the backup and no one should disagree.
The conversation was about saving a particulair point in the game, then try something funny/stupid and if you don't like the outcome revert to the backup. If you do that without respecting other players progress I call that bad form, no matter if it is PvP or PvE.

 
I used to play permadeath but as we meanwhile only play vanilla once every big  update to check out the changes and switched to mainly playing overhauls like Rebirth, DF, War3zUK and such and it´s MP coop most of the time it´s not permadeath anymore. And in Rebirth we die a lot. (It´s our first playtrough, might get better but as they level with us, not just gamestage but abilities like being reborn and opening doors get added, i am not sure about that)

The in game permadeath option is not viable for permadeath imo btw. Too easy if you have a fully equipped base waiting for your new char.

Voted never, which is wrong, should be once per playthrough as permadeath is quite popular but isn´t an option in the poll. Also didn´t consider mods when voting never as you probably are talking about vanilla only.

For horde night i can only recommend watching some YT. There is ton of very well working base concepts out there that make horde night a lot safer.

 
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@pApA^LeGBa has a good point. This poll seems suitable for solo play only and replacing "never" with "permadeath" and/or "restart at death" would better reflect the options. To aply the options for ever possibility with mods and multiplayer is undoable.

 
@Dead Smarty

Adam asked a question specifically regarding himself, and a personal view.

You made a statement regarding you and the limitation for console, and
saves, to test alternate scenarios, not a cooperative game, and Warmer
responded that pc can't save either.
 
My response was that it is possible, because on both there is an option.
More detailed in pc and less talked about on console, it's the Cloudsave,
and the extended media meaning thumbdrive or HDD or SD or Alt folder on the
console drive, remote save sites like google. There are more options, it just
takes a little research, and more personal work to achieve and protect your data.

This was to let you know that under the very specific scenario you illustrated, do have the

option do do what you need.

Going back especially to the most recent inclusion of console problems,
starting at the beginning of the year. Traces included data save size limitation
corrupted data variances between local and remote storage, Encryption errors, archive
algorithm incompatibility. Date time stamp save variances between local and remote.
All of these included Saves, prior and recent, and the lack of space remotely.

My statement was simply to say that there is an option, to limit the potential angst
caused by inadvertent issues. Whether on pc or console, because we are one playgroup now
rise or fall. Pc users are just more accustomed to the adjustments and manually adapting,
because we have an 11 version and an 8.25 year headstart dealing with adjustments, and its been

a lot, but it has also been a real time vs theoretical learning experience.

The last part is not out of context, it actually reinforces what you posted, it just included
what seems to be a trigger word, or a semantic subject. Remove PVP, and read the sentence, there
are two reasons black and white, to use an older save, recovery and intent. Everything else falls
under these two things. Under which of the two multiplayer PV groups, is illicit Intent, and or
a non-cooperative desire more likely the motivator?

      It all comes down to the ethics, morality, and goal of the person involved.

 
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I'd say since A18 once I had a decent grasp of the game's fundamentals, most of my deaths are due to dumb @%$# in the first week of a new playthrough.  Hell I had one with our first foray into 1.0 when 3 of us went to go check out a new looking army camp POI only for 2 of us to find landmines with our names on them.

I have a solo playthrough I started in 1.0 with no deaths still.  Day 38ish, insane difficulty.  Kinda burned out on the game tho because other games being updated plus I had reached a point of "I need to mine a ton of resources" part of the mid-late game.

Short answer, not very often and it's usually within the first week or two.

 
Hey Folks,

Have only played a lot over the last 6 months, although dabbled on my brothers machine before that. I put deaths into three categories.

  • The unfortunate - like digging in a shallow pit a lowish level when a pack of dogs runs over you.
  • The over-extension - biting off more than you can chew and getting cornered or swamped.
  • The distracted - either innocently or indulgently induced, not having enough focus.

The game definitely has a curve where survival gets easier as time passes, with specific spikes. At the outset a strong breeze can kill you, later its say a jump to your 1st T5 or the like. Add this to a learning curve and when you start the game there is no shame in dying.

My original game I kept going at 8 deaths in the end by level 300. Although only 1 death was post level 100. In subsequent games I've died a lot less, if at all, although no game has extended as long as that first one - /shrug. Sometimes I delete the game, sometimes I carry on. Not think there is a "correct" ethic. My advice though is persist unless you want to live by the permadeath rule. 

No wrong way to the play the game. that said I am not really a horde base builder, I prefer the immersion of using poi's for horde nights, although my homes can end up stunning.

 
in pvp dieing should be expected, however the biggest pvp achievement (3 star rating ) includes not dieing to max level.

to obtain the acheivement a player must have done it on a pvp server

-Max lvl with 0 deaths / 0 zombie kills / 0 player kills = 3 star rating

thats probably one of the hardest things to achieve on a pvp server.

 
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